**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I hear you bro trying to coordinate middle can be so annoying, I wish link nodes were just taken out all together let people take their lanes on their own time.
imagine list of alliances by war rating that prompted to participate in next war:
1. XXX - 1501
2. YYY - 1500
3. ZZZ - 1499
4. .....
in case if XXX will always win in YYY, they always be on the same places - doesn't it mean that these alliances will always fight with each other?
I mean, to not abuse Bye rewards - you said about that. is there any cut to avoid alliances to have the same match each war?
you can find new members during Enlistment Period, which leaves this breach for alliance - they finished one war, one member from new alliance Enlisted new alliance and then they moved to another alliance to play next war. is there any way to fight with that?
given the fact there is a four hour window for matchmaking to occur i would highly suspect not.
that is 4hr period for kabams servers to do calculations and match everyone up appropriately.
i assume that war rating will be biggest thing but other things like prestige will be included.
i would also suspect that there will be something put in place to ensure that the the same alliances that just fought each other cannot fight each other again.
maybe something like you cannot fight the same alliance within the 3 war week.
so then at most an alliance could fight each other once each week.
I wouldn't mind if they keep the ones going to the mini and main bosses. But all the ones at the start and middle are just annoying. Adds unneeded stress and hassle.
Would love to see a follow up vid addressing the new changes and tweaks you'd make.
While this is true @DNA3000, I believe in the sake of transparency that all should know the Bye pass rewards.
@Kabam Miike
No that’s not the problem. The problem is that if you have a high AW rating you get punished by only facing difficult opponents every week. The solution since kabam doesn’t have one is tanking or buying a shell.
They weigh wins and losses the same. Let’s try sports:
Mount Union College goes undefeated.
Alabama or Ohio State or whoever loses 1 or two games playing division I opponents.
In mcoc Mount Union finished ranked #1.
The reason for tanking and switching to shells is kabam if you have say a top 3 AW rating has decided you’ll fade only the top. Your loss to say NY718 has the same weight as OPNT (opponents with no thumbs). Same as a win against either.
Need to create divisions by AW rating that you can play your way into or way out of.
Yes thats not fair at all.. The multiplier has to be higher than the alliances thats has a lower war rating.
It was announced that they would be posting AW changes at the end of the month weeks ago
if an entire BG is in the same / similar timezone it will be no issue at all....
if a BG has 2-3 different timezones it could become very very hard.
if the boss killers are from AUS it could be really band as most aussies will be asleep for the last 6hrs of war
Then don’t wait till the last 6 hours of war before opening the boss up. What happened to the 18 hours (and the 3 energy given once Attack phase starts) before the last 6 hours?
We will end up spending 24/24h here or move to kabam hq just to be sure we get a match. Pathetic.
Not a big deal. Regardless of the start time, alliances still have 24 hours for attack phase. It doesn’t make a difference whether that 24 hours start at 7pm, or 7am.
The bulk of my alliance is from GMT+8 and AW starts at 2-3am for us. We still get the job done by 10pm every single time.
It’s not about when you get done. It’s about placement times. Take today as an example. I’m running my 4/55 Medusa in AQ from roughly 4pm ET until we clear tomorrow. Because we do matchmaking at 7pm, I’ll have a few hours after finishing AQ to place that Medusa as a defender.
The proposed system would require defenders to be locked at 2pm, so we would have to either ensure we clear early or risk playing without her.
Lol dude....
Dont think you understand the term “international alliance.
So ....
We have americans asleep.....
Aussies are awake and waiting for americans to unlink us....
Americans wake up but now it is like midnight in AUS and aussies are sleeping...
War ends at 6am before us aussies wake up...
It goes like this.....
Lunch time for aussies and europeans are asleep.
Evening time for aussies and americans are asleep.
Now coming to end of war and aussies are asleep.
Much much harder to co-ordinate bgs.
When we could have war start / end 9-10am aussie time everyone is awake.
Now it wont be.
See for example right now it is 1pm aussoe time.
Maybe i have an american waiting to be unlinked by a sleeping european.
The european wakes up but now the american is asleep.
Me being the aussie is waiting for the american to unlink me.
He wakes up but now i am asleep and cant finish my path before war ends.
What i am saying is it is going to be much much harder for international alliances.
@Kabam Miike did you guys think bout this??
Only easy solution is to not be an international allinace....
And thats not wat we want. We dont wanna have to kick peeps just to be able to do war
Then swap up the pathings so it's easier to coordinate.
If you get an Aussie and American to tag team to clear the middle lanes, that's on your path planning right?
For eg, because the bulk of my alliance is almost from the same timezone (GMT+8), we have the american/european guys help with Paths 1/3/9 first so when we are sleeping, they can still move efficiently. Then when we are awake (and they are sleeping), we finish up the remaining paths and coordinate to clear the middle. At around 10pm my time, the americans/europeans are awake and we take down the boss together.
Similarly, another BG has an European with predominantly GMT+8 members. He's asleep from 8am to 4-5pm my time. So he helps with the middle path (7-6), which means he can clear his first tier when he's awake, go to bed while the others start clearing the other paths to unlink him, wake up and come on to coordinate to clear the middle.
Like I said, it just takes just abit more planning on the pathing. You cannot expect changes to be made to accommodate your own alliance and yours only. For the greater good of the community (i.e. not needing to stay up late to start matchmaking, removing collusion and bad mismatches etc), these changes are needed.
This system was put in place exactly to combat that. Read the announcement.
Spend energy when it starts. Don’t fight if it’s inconvenient. Clear during lunch break, clear after work, check after dinner, check before going to bed. What’s the issue?
Great job on this new system. Thank you.
Is there any plan to address shell alliances which are swapped to and from after seasons? How about removing an alliance’s rating and resetting to 1500 when they have been unused or tanked? Look at the number of shell alliances in the top 100 rating. This cheating needs to stop.
It sure as hell makes things alot harder. Esp when people have lives too.
Also not everyone has he right champs/skill for certain paths so they have the path they are best at.
Now we need to spend hours and hours restructuring our bgs and maybe finding replacments and hopint that people can complete their new path assignments.
We play this game for fun and this just further adds to the stress level of war and means tha now we are going to have to be very demanding of peoples times.
Yes we needed changes but you cannot ignore the fact that this change very adversly affects international allies.
My bg1 which is all gmt +8 and +10 will finish in about 12 hrs.
My other 2 bgs are going to really really struggle now just because of timing.
Also gmt makes it alot better too cus as you say americans are awake at 10pm ur time. Thats not until midnight in my timezone.
Thats a huge difference.
You cannot deny the fact that this makes things alot harder for alot of people and there may very well be alot of alliances that struggle to complete due to this.
There could have been these chamges made and had the option of 2-3 different start / finish times. Or the attack window could be increased to 30 hours.
That way there is more time that removes this stress and wars will still be completed in the same timeframe as they are now.
Just because it is ok for you doesnt mean it is ok for everyone.
everyone should work together.
The game should allow flexibility in your life.
Keep the timing as they plan to but reduce / remove linked nodes.
Have only links linking minis.
That way pths can be taken as peeps are available but bosses still cant be cleared till everyone is done.
Surely this has gotta benifit everyone.
@Kabam Miike is removing linked nodes on paths something that can be looked at?
That way everyone gets the benifit of these improvements but without potential timezpne issues
That is time when most people in my alliance are either at work, in school, or sleeping (because they either work graveyard shift or evening to middle of the night).
Most of wars we’ve done have been started around 5pm pst because that time fits best with the largest number of our members.
Most of our members are in USA though we have at least one in UK and in the past we have had members in Australia and India too.
Starting wars at 11am will mean vast majority of our members won’t be able to fight in wars for several hours after they begin nor for several hours before they end.