**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Map 7, New Milestones, Rank Rewards, Glory Store Update, Reduced cost for Map 4 - 6 Discussion

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Comments

  • V1PER1987 wrote: »
    This seems very backwards. So just because there are 3rd party black market options, means the players should do it? I guess playing by the rules isn’t cool anymore. I guess people should engage in illegal activities as long as it’s something they really want. Can’t people just play the game without spending a fortune through illegal means in order to do it? Man games have become way more complicated from when Pong was invented.

    Whether they SHOULD do it or not doesn't matter; if they CAN do it then they will. My alliance doesn't do it, but like I was saying, pretty much every other one does. Making these costs unattainable without spending is just encouraging this behavior more and more

    Isn't this comparable to saying that because we only give medals for first, second and third place, that encourages cheating to place in the top three? Are we encouraging cheating by only medalling the top three, and if so are we supposed to change the amount of medals to disincentivize cheating?
  • rwhackrwhack Posts: 1,047 ★★★

    It is steep, but it is not a typo! Map 7 is meant to be High Risk, High Reward and a pretty big investment to run!

    That's the thing; it's not a big investment to alliances that buy "donation drops" from 3rd party players. If these "black market donations" aren't addressed then there will be no legitimate alliances placing highly in AQ anymore

    We are working to address this behaviour. I don't have any details right now, and can't share much on what we're doing anyways, but we haven't forgotten about that.

    Map costs are too high. It’s not the behavior that’s the problem.

    Address the “behavior” and I guarantee your revenue drops as people leave the game.

    Kabam created the problem. Loyalty, gold, BC accumulate the same way they did forever ago. Coat to rank up heroes and run maps went up. The market found a way. It’s inherently dishonest not to see the real issue. It’s right here. Don’t hate the player hate the game. The game created the problem.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    BrianGrant wrote: »
    CoatHang3r wrote: »
    BrianGrant wrote: »
    CoatHang3r wrote: »
    BrianGrant wrote: »
    Is the loyalty cost a typo by any chance? It's not just a small increase from what alliances who are currently running 6x5 are paying, it's nearly double.
    Current 6x5 is 34,000 and 7x5 is 50,000. That’s about 50% though. Dunno if ya’ll dip from extras or account for the 8day cycle and 7day week of donations to Reduce the cost to 28,000.

    Yeah I was doing the math in my head instead of looking at the charts which is why I said nearly double. But a 50% increase is still too much for a resource that isn't farmable. This is just leading to less fun and more burnout.
    Somewhat yeah.

    But here is something else to think about when comparing to 6x5. *Assuming the numbers and sheets i have are correct.
    77666 is less donos.
    77766 is +5k loyalty, less BCs.
    77776 is +10k loyalty, less BCs, +100k gold.
    And 77777 is +16k loyalty, same BCs and +166k gold.

    Looking at it from there the increased costs are mostly in running 7 on the final 2 days which would be going harder on map 7 than almost all allies did when map 6 was introduced.



    I understand what you are saying. I'm sure Kabam thought the same thing with these changes. But at the end of the day, it's way more efficient to farm up resources on an alt to cover the costs and just run 77777 than sacrifice map 7 days. Running all map 6 has been fine without making an alt, but my loyalty is at a stand still. It doesn't go up, doesn't go down, and that's with occasionally skipping out on the 3 minute boosts.

    At the end of the day it will all be possible to do, and do legitimately, but is it healthy for the game? Not in my opinion.
    While the loyalty costs to run 7x5 are beyond what an individual can earn in a week. I have to ask are you opening your war crystals? They contain a significant amount of loyalty which would make your loyalty rate artificially low.

    What are other loyalty expenditures you’ve had in the past?

    Should it be 7x5 and war boosts? Could it be 7x5 or war boosts? Or like all areas of the game (most games), if you want to do everything you’re going to need a lot of time or money.







  • SCZSCZ Posts: 183 ★★
    BrianGrant wrote: »

    I understand what you are saying. I'm sure Kabam thought the same thing with these changes. But at the end of the day, it's way more efficient to farm up resources on an alt to cover the costs and just run 77777 than sacrifice map 7 days. Running all map 6 has been fine without making an alt, but my loyalty is at a stand still. It doesn't go up, doesn't go down, and that's with occasionally skipping out on the 3 minute boosts.

    At the end of the day it will all be possible to do, and do legitimately, but is it healthy for the game? Not in my opinion.

    While I agree costs are too high it’s still you’re prerogative to be in an alliance that pushes aw and 7x5. If it’s not worth the cost then an ally that more closely aligns with your ideas of “healthy” should be pursued, then maybe if enough do the same things will change. Besides kabam still hangs their hat on it’s not the intent to be doing theses maps every day(even though we know that’s not reality)

    Playing at the highest levels requires either a ton of time or money or both.
  • Qu1ckshoT32_GamingQu1ckshoT32_Gaming Posts: 153 ★★
    I'm confused, when I mentioned the donations black market I was given a level one forum time out. Are we allowed to openly discuss this topic now?
  • danielmath wrote: »
    I really wish the deterrent to map 7 was the difficulty and not the donation costs, that's the error IMO.

    I *think* the intent is similar to the original stated intent of the cost structure of Map 6, namely that there's an element of "progress" to the costs. Specifically, it isn't intended that alliances can immediately jump to 7x5, the idea is for the costs to be high enough that initially alliances will only be able to run Map 7 once or twice a week, doing 77666 for a while. And over time, as both earning power increases and the game itself progresses in its reward structure alliance will be able to increase their Map 7 frequency to 77766, the 77776, then finally 7x5. The costs are intended to be a stepped set of hurdles to overcome, creating a stepped set of progress points.

    Of course, many players don't look at games that way: they try to beat everything immediately, and if it is mathematically possible they believe it should be practically possible. But I don't think good game design is supposed to cater to this impulse.
  • Wakandas_FinestWakandas_Finest Posts: 811 ★★★★
    Did I miss where they listed what 4 encounters in section 3 are being removed and which nodes in sections 2 and 3 are being removed from map 6?
  • Thebgj01 wrote: »
    Map 5 costs— Is it 450k gold per group per day?

    It's 450,000 for 3 Battlegroups per day. Per group, it's 25%, 50%, and 25% of that cost for BG1, 2, and 3, respectively.
  • RasiloverRasilover Posts: 1,440 ★★★★
    Pretty Disappointed that the Potions are still the same price.
    Anyways looking forward for the new Map 6 Changes.
    Hopefully Section 3 will no longer require 10 Members to explore
  • BrianGrantBrianGrant Posts: 167
    CoatHang3r wrote: »
    BrianGrant wrote: »
    CoatHang3r wrote: »
    BrianGrant wrote: »
    CoatHang3r wrote: »
    BrianGrant wrote: »
    Is the loyalty cost a typo by any chance? It's not just a small increase from what alliances who are currently running 6x5 are paying, it's nearly double.
    Current 6x5 is 34,000 and 7x5 is 50,000. That’s about 50% though. Dunno if ya’ll dip from extras or account for the 8day cycle and 7day week of donations to Reduce the cost to 28,000.

    Yeah I was doing the math in my head instead of looking at the charts which is why I said nearly double. But a 50% increase is still too much for a resource that isn't farmable. This is just leading to less fun and more burnout.
    Somewhat yeah.

    But here is something else to think about when comparing to 6x5. *Assuming the numbers and sheets i have are correct.
    77666 is less donos.
    77766 is +5k loyalty, less BCs.
    77776 is +10k loyalty, less BCs, +100k gold.
    And 77777 is +16k loyalty, same BCs and +166k gold.

    Looking at it from there the increased costs are mostly in running 7 on the final 2 days which would be going harder on map 7 than almost all allies did when map 6 was introduced.



    I understand what you are saying. I'm sure Kabam thought the same thing with these changes. But at the end of the day, it's way more efficient to farm up resources on an alt to cover the costs and just run 77777 than sacrifice map 7 days. Running all map 6 has been fine without making an alt, but my loyalty is at a stand still. It doesn't go up, doesn't go down, and that's with occasionally skipping out on the 3 minute boosts.

    At the end of the day it will all be possible to do, and do legitimately, but is it healthy for the game? Not in my opinion.
    While the loyalty costs to run 7x5 are beyond what an individual can earn in a week. I have to ask are you opening your war crystals? They contain a significant amount of loyalty which would make your loyalty rate artificially low.

    What are other loyalty expenditures you’ve had in the past?

    Should it be 7x5 and war boosts? Could it be 7x5 or war boosts? Or like all areas of the game (most games), if you want to do everything you’re going to need a lot of time or money.







    Well my loyalty is going down really. I counted the loyalty from the unopened crystals in the equation of loyalty evening out. But the updated costs don't lead me to make interesting choices between AW and AQ, it leads me to just make an alt so I can do both. And with the biggest source of loyalty coming from War, it hurts alliances who would prefer to just focus on AQ. Conceptually I understand the changes and why they were made, but it pushes burnout more than it pushes fun in my opinion. I think Kabam can do a better job at moving the game forward in a way that doesn't burn players out.
  • Rasilover wrote: »
    Pretty Disappointed that the Potions are still the same price.
    Anyways looking forward for the new Map 6 Changes.
    Hopefully Section 3 will no longer require 10 Members to explore

    It still does.
  • GunnersGunners Posts: 67
    Can we just get a buff to ways of earning loyalty and gold ? Keep adding things to suck up these resources like new aq maps boost new champs etc but not buffing ways to earn them feel sorry for 7×5 ally no way they can keep up with those donations long the loyalty we earn won't even cover half the cost
  • RagamugginGunnerRagamugginGunner Posts: 2,210 ★★★★★
    Raganator wrote: »
    Really trying to burn out officers these days. Can't wait for those nodes to make it to AW.

    Yeah, this is gonna be hell for officers.
  • RasiloverRasilover Posts: 1,440 ★★★★
    Kabam DK wrote: »
    Rasilover wrote: »
    Pretty Disappointed that the Potions are still the same price.
    Anyways looking forward for the new Map 6 Changes.
    Hopefully Section 3 will no longer require 10 Members to explore

    It still does.

    Oh Womp Womp :(
  • Wakandas_FinestWakandas_Finest Posts: 811 ★★★★
    @Kabam Miike can we get more info on map 6 changes? Which encounters are being removed and which nodes please
  • OmniOmni Posts: 574 ★★★
    edited February 2019
    Kabam likes to nudge players “choices” with how we use resources. Loyalty has always been essentially the most finite of the 3 donation requirements and also the most difficult to farm.

    Introducing a larger cost to run more difficult map whilst already having a good estimate on the amount of players who will run map 7 was done so knowing these same players would have to make a choice. War of aq. Seems like the players at the top want to have their cake and eat it too...**** and moaning is the only way they can keep players on the fringe alliances from catching up.
  • GunnersGunners Posts: 67
    Don't see the point is running map 7 when pretty soon you would have to rely on the black market for donations something that I'm against and don't agree with the game should be played fairly but these charges are only feeding these markets really hope kabam fix or buff ways to make donations manageable
  • edited February 2019
    Did I miss where they listed what 4 encounters in section 3 are being removed and which nodes in sections 2 and 3 are being removed from map 6?


    Hey @Wakandas_Finest, we simply didn't get into specifics because it's hard to convey out of context, but if you're interested:

    1. Removed Node 92 (Doc Ock), and the Linked Nodes now come from Node 99 (King Groot)
    2. Moved Node 81 (Green Goblin) back one node, deleted Node 77 (Thor Ragnarok) and bridged the remaining nodes
    3. Removed the fight on Node 122 (Killmonger) (it is still a node that needs to be stepped on)
    4. Moved Node 75 with its links and removed empty Node
    5. Removed the Node left of Node 94
    6. Removed Node 90 (Magik) and Node 81's Linked Node now targets node 89 Instead of 90.
    7. Removed empty Node between 37 and 46
    8. Restructured line between node 52 and Node 69, also removed the empty node


  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Gunners wrote: »
    Can we just get a buff to ways of earning loyalty and gold ? Keep adding things to suck up these resources like new aq maps boost new champs etc but not buffing ways to earn them feel sorry for 7×5 ally no way they can keep up with those donations long the loyalty we earn won't even cover half the cost
    Both gold and loyaly have recieved increases in the past. In fact when map 6 was first introduced we earned far less loyalty than we do today; AW tier’s introduced a significant increase in loyalty. I’d estimate loyalty earnings to be at about 34k (or more if you win in aw) a week; that’s 7x4.

    Furthermore you can easily keep up with loyalty and 7x5 if you put your units towards it. And let’s be honest few 7x5 allies are going to have many people without conversion badges; it’ll cost them 160 units a week to make up the difference between 7x5 and 6x5. Those FTP players will need to work it out with thier allies but that’s not something they haven't done in the past or do not do today with trading etc while running 6x5.







  • DocJCDocJC Posts: 74

    It is steep, but it is not a typo! Map 7 is meant to be High Risk, High Reward and a pretty big investment to run!

    That's the thing; it's not a big investment to alliances that buy "donation drops" from 3rd party players. If these "black market donations" aren't addressed then there will be no legitimate alliances placing highly in AQ anymore

    We are working to address this behaviour. I don't have any details right now, and can't share much on what we're doing anyways, but we haven't forgotten about that.

    @Kabam Miike

    Since you bring this up.....

    Can you please actually address why the costs are so high now? Honestly, please look at the numbers and explain how any summoner is supposed to get those resources?

    Your original reseasoning for map 6 costs was that no one would be able to run it for 5 days so the costs reflected only a minimal amount of days.

    In previous posts, one of your mods also said costs would be addressed and lowered I assumed.

    Now further escalating costs for Map 7 and no reason given? How is that fair to alliances that want to run it? A few shards is supposed to make it all better?
  • HulksmasshhHulksmasshh Posts: 742 ★★★
    DNA3000 wrote: »
    BrianGrant wrote: »
    Well my loyalty is going down really. I counted the loyalty from the unopened crystals in the equation of loyalty evening out. But the updated costs don't lead me to make interesting choices between AW and AQ, it leads me to just make an alt so I can do both. And with the biggest source of loyalty coming from War, it hurts alliances who would prefer to just focus on AQ. Conceptually I understand the changes and why they were made, but it pushes burnout more than it pushes fun in my opinion. I think Kabam can do a better job at moving the game forward in a way that doesn't burn players out.

    Hypothetically speaking, Kabam could take the players' psychology out of the equation. Instead of using high costs to step progress they could put alliances on rails. They could limit alliances to no more than one Map 7 per week, no matter how much resources they have.

    Wow I actually love this idea. Even raise the donation costs for map 7 in this case to keep up with their bottom line. Alliances can choose when they want their super difficult map7 day to be (if they so choose). Day 5 will give the most points but scheduling might be better to play it on an off-AW day. Gives the best of both worlds
  • MaatManMaatMan Posts: 958 ★★★
    Difficulty added need ls to be unachievable for most players.
    If 7x5 was instantly achievable then it would negate the purpose.
    You need to have a place you are, and end goal and a path to get there.
    I think a readonable expaction should be to be able to afford and conplet 1-2 map 7 a week for a while and slowly increase that to more.
  • ShinobiGuyShinobiGuy Posts: 555 ★★★
    Omni wrote: »
    ShinobiGuy wrote: »
    Anyone else feel the wheels turning? I mean, we even got BG weighing in on this. These are interesting times for sure.

    He only chimes in when things directly impact him and his alliance. If hypothetically speaking the bottle neck for running this map was something 99 percent of the community didn’t have (for argument sake let’s say 1.5k six star shards a week) but he and his alliance receives, then he wouldn’t be complaining.


    Kabam is trying to do something here, he just doesn’t like it because they are saying he won’t be able to do something which will only further the divide between top players and the rest of the base

    I don’t know, I’m a long time player, 3+ years, and not in a competitive alliance. Doing UC monthly and waiting on act 6 which I’ll complete slowly. AQ map 5 and gold 1 AW. We’ve found our stride and a good balance playing the game. All these changes are nothing but positive for us.

    BG I feel is the level headed high tier player (who, if this wasn’t his source of income, plays waaaaay to much) so when he’s against some of the changes and the direction the game is taking it feels more like a shift in something than ever before.

    PS. Love your channel BG, looking forward to the vid on this.
  • For those only running MAP-5 and Below... Will anything be done to allow Leaders to refund Treasury Battlechips back to members since there is 0 cost to run Map-5 now ? Or possibly just make that a feature Leaders can do for any of the 3 Treasury accounts (if an alliance has built up an over abundance). Allow disbursement EVENLY to all members of XX amount of a category ? Or would this cause problems with higher alliances who have been getting “outside donations” from 5-minute members (“dark treasury”), and be an unintended way for them to skirt the spirit of fairplay ? Maybe if it were only applicable to Battlechips (the “free” category for 5 and below) it would avoid the higher problem (which seems limited more to Loyalty costs).

    ALSO, just to clarify.. Does the GLOBAL CLASS BUFF boost apply to our own attackers, or does that apply to the Map Defenders, or to EVERYONE (attackers and defenders alike) ?
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