[Suggestion] Expand auto-fight
hurricant
Member Posts: 613 ★★★★
Introducing Auto-Fight 2.0, Auto-Pilot.
This new feature would expand auto-fight with a few useful additions:
This is auto-fight's true potential. It would make running beginner and normal quests so much better. Pretty please Kabam.
Any other suggestions?
This new feature would expand auto-fight with a few useful additions:
- auto-tap finish at the end of a fight and return to the map
- auto-advance a tile (if there's only one direction to go, and not a fork in the road)
- notify user via a ping sound if there's a fork in the road, or a decision to be made (if all champs are KO'd, which to revive)
- automatically choose the top champ to do the fight, and start the fight
- automatically skip cut-scenes / dialogue
This is auto-fight's true potential. It would make running beginner and normal quests so much better. Pretty please Kabam.
Any other suggestions?
4
Comments
This mode is optional, so you don't have to use auto-fight if you dont want. But if you bring a team of 4* 4/40 to normal or beginner quest, then it doesn't matter how many times they get hit. 3-4 hits and they can kill any enemy anyway. This would just expand auto-fight and make it more autonomous for those super easy quests.
Life is short enough without this boring 'admin'
no-special attack (useful if you have recoil)
all or nothing like the node (to make sure it count)
That's it. Just give us auto-tap trough the beginning and the end of the fight, auto skip dialogues and path-scheduling.
Catalysts quests, beginner and normal monthly events are done without any pain.