Dungeon timers defeat purpose of 3-day dungeons
Thestoryteller6
Member Posts: 153 ★★
Hi Kabam,
The original purpose of 3-day dungeons was to allow people to have more flexibility in when to play, and not feel like they had to devote half an hour every single day to this game mode. I love this schedule and hope it continues.
However, the new champion refresh timers defeat this purpose. Let's say I am busy on days one and two, so I enter a dungeon on day 3. I finish the dungeons and I leave, happy. The next day, I can't play the new set of dungeons with those champs. In fact, I can't play with those champs for the entirety of the new dungeon, and I have to wait for the dungeon after that to play.
In effect, this pressures me to always do dungeons on day one, which defeats the purpose of the 3-day dungeon system.
Might suggest that instead of having a timer countdown, 5 and 6-star champs are set to refresh every time a new 3-day dungeon starts? Or whatever time frame is felt necessary, the point is, the refresh should be tied to a new dungeon and not to a timer.
The original purpose of 3-day dungeons was to allow people to have more flexibility in when to play, and not feel like they had to devote half an hour every single day to this game mode. I love this schedule and hope it continues.
However, the new champion refresh timers defeat this purpose. Let's say I am busy on days one and two, so I enter a dungeon on day 3. I finish the dungeons and I leave, happy. The next day, I can't play the new set of dungeons with those champs. In fact, I can't play with those champs for the entirety of the new dungeon, and I have to wait for the dungeon after that to play.
In effect, this pressures me to always do dungeons on day one, which defeats the purpose of the 3-day dungeon system.
Might suggest that instead of having a timer countdown, 5 and 6-star champs are set to refresh every time a new 3-day dungeon starts? Or whatever time frame is felt necessary, the point is, the refresh should be tied to a new dungeon and not to a timer.
7
Comments
In the past, when I saw someone looking for a partner, I might help out even if I've done my run. I don't mind using the team I've set aside for the next 3-day cycle if it refreshes in time for me to use it again. Now, I don't dare because I might need that team the next day for the new cycle.
Not only does this decrease the chances of someone finding a partner, it makes it very hard to run 3 rooms with one guy and 3 rooms with another. It's all or nothing. Cos in the past you could find a helpful guy to use his spare team to top up your points, and now you can't.
The suggestion I gave above about refreshing based on when the new cycle starts would really help mitigate this.