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Take 3*s out of Cavalier Crystals

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    Goken2345Goken2345 Posts: 621 ★★

    Surprised it hasn't been mentioned yet. Taking the 3*s out of them would accelerate progression faster. Let's say you take them out. Then 4*s have to become the most common pull, then 5*s, then 6*s. No one would catch up to that. The odds are decent as it is.

    How much faster would progression be when the people at the top are the only ones with access for now

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    AJXRXAJXRX Posts: 80
    I agree, for the guys who are even having access to cavalier crystals find very less use for 4*s in the first place. Then why 3*s.
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    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    edited March 2019
    Goken2345 said:

    Surprised it hasn't been mentioned yet. Taking the 3*s out of them would accelerate progression faster. Let's say you take them out. Then 4*s have to become the most common pull, then 5*s, then 6*s. No one would catch up to that. The odds are decent as it is.

    How much faster would progression be when the people at the top are the only ones with access for now

    The point of having 3*s and 4*s in them to begin with is to regulate the rate at which they enter the game. Even at the Top, that can do damage if it's in too large an amount.
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    JaffacakedJaffacaked Posts: 1,415 ★★★★

    Why in God's name are 3*s in the Cavalier Crystal? I understand that whales can take advantage of duping 4*s for 5* shards, but good grief. 4*s are no longer relevant with the release of act 6 and yet you still want us to buy a bunch of 3*s?

    Just another reason why 4* restrictions are demoralizing.... Kabam has quite a few wrinkles to iron out...

    Not relevant? 4*s can be used in, literally, every piece of content this game has to offer.
    Except act 6 an more future content to come. Apart from that you nailed it
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    DoctorJDoctorJ Posts: 842 ★★★
    Nah leave the 3* in. The crystal would be horribly unbalanced without the 3*.
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