**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
SENTINEL'S SP1 IS NO LONGER PUNISHABLE [Merged Threads]
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Was I ever able to punish his L1? Yes, but it was very few and far between and often when this happened you could see he was starting to move and I just caught him moving. It's almost a zero chance if you back out to edge of screen to dodge his beam. I didn't even both try punishing it much after getting punched in the face a few times.
We're continuing to investigate this. Now, just to be sure, are you Dashing in to hit Sentinel at the EXACT same time that you used to? Because Sentinel was built to have a very difficult to punish SP1, but we know that y'all figured out how to get around that very quickly. So I just want to check to make sure.
This can be easily replicated in iOS, not sure what's the Dev team is using to test it out.
Thanks! To be clear, we are still looking into this, but I wanted to make sure we were comparing the exact same movements.
I mean, one time out of three, while blocking the defender can go through my parry as if i am standing ther ready to be punished ! it is quite frustrating...
Edit : it happens more often just at the start of the fight
@Kabam Vydious
This Is Game version 22.1.1 And Lagging Too much on every fight too
Alliance war Node 31
•Video Proof on youtube•
https://youtu.be/kHVioe-KrD4
- Fixed an issue where Sentinel was able to react faster than intended after completing his Sp1 attack”
That was from the recent changelogs. But the AQ sentinels still react way too fast than before! Please fix them too