L.O.L. Rewards vs. Resources
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So much has changed since they released Labyrinth of Legends years ago. 5 stars are as common as 4 stars once were, 6 star champions have been brought in, new catalysts (with class catalysts being much more abundant than it was) and various perks.
The rewards are really outdated, but L.O.L remains to be the hardest quest to complete in MCOC, taking up thousands of units and resources per run. At this point it's just not worth it anymore, except just for the challenge in itself
Of course they just can't modify the rewards as it will cause an uproar for the people who already completed it.
So L.O.L. Part 2 is the solution. It should be very difficult and time consuming, with a plethora of high end rewards that's appropriate for today's MCOC
The rewards are really outdated, but L.O.L remains to be the hardest quest to complete in MCOC, taking up thousands of units and resources per run. At this point it's just not worth it anymore, except just for the challenge in itself
Of course they just can't modify the rewards as it will cause an uproar for the people who already completed it.
So L.O.L. Part 2 is the solution. It should be very difficult and time consuming, with a plethora of high end rewards that's appropriate for today's MCOC
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They also kinda released a new sort of difficulty challenge: Variant 👍
Imo LoL is now like RoL, it's still worth doing but no huge rush. I've done one path, and don't feel the need to go for exploration any time soon. I'll do it when my roster is capable of handling it at less of a unit cost.
Others may have different opinions, but I don't really want too see a second labyrinth to be honest. I'd rather see more back issues, or more cavalier caliber content. And with more of act 6 slated to come out this year, I would think that is gonna be more of a focus than another LoL type quest.