**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Magneto buff coming!?
Kevin0998
Posts: 65 ★
Just wanted to know if a buff was being looked upon for magneto as he's one of the really iconic characters who are just not portrayed in game the way they should be
8
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Comments
Taking inspiration from Blade, Omega Red, Emma Frost, and a few others sources like Comics... When fighting Metal Opponents he gets a +75% Attack Boost and Reduces their Ability Accuracy by 50%, take 80% Less Damage when being hit by Metal Objects (Suits, Swords, Bullets, Thrown Guns, Robots, Etc.), each time he's hit by any Metal Object he gains 1 Metal Scrap Charge and each Charge increases Special Damage by 5% (they are Removed each time you use a Special) up to 50% Increased Special Damage, gets +25% Energy Resistence per Bar of Power he has at a time (up to 75% obviously), and can Nullify Armor Up Buffs on Colossus and Unstoppable Colossus. (The Colossus and the Energy Resistance bits being references to the Comics)
But in all seriousness he has always needs a buff since they released him and they for some reason even nerfed him once upon a time. I pulled a 6* and the damage across the board is laughable with no real upside.
Sp1: Screws the opponents mind and inverts their controls for 5 seconds. 50% chance to bleed.
Sp2: Screws the opponent’s mind even harder. For 10s, the opponents controls are alternating between inverted and normal every 2 seconds. 100% chance to bleed and heal block.
Sp3: Opponents’ controls remain inverted for the rest of the fight until Magneto is knocked down.
Sig: Every time Magneto takes damage more than 5% of his max health, he gains a safeguard buff that reduces all incoming damage to 5% max health for 10 seconds. Whenever that safeguard buff is on, opponents gain 20% attack and has inverted controls.
Watch the mayhem. 😂
All or nothing Magneto's incoming lol
Or.. Just say F it and tank the SP3 with LC to have some fun afterwards haha