**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Parry

I don't know if it was reported and I apologize, I noticed that some characters after the last medium hit of a combo, do not activate parry. Star Lord, Ghost Rider, X-23, Mr. Sinister, etc.
anyone found?

Comments

  • Starlord27Starlord27 Posts: 50
    I’ve noticed this as well, however I don’t think it’s a case of Parry not triggering, it seems to be that the last medium hit of the combo pushes the other champ back further than normal. A combo ending with a medium in the corner works fine as the larger space isn’t created because...well...there’s a wall there.

    You have to either wait a slight bit longer for them to hit into (which is risky and throws off your timing greatly), end the combo with a light, or dash back and parry when they dash in after a medium.

    Either way this is an issue and should be looked into. With how the AI works now (I say now because they haven’t changed it for around a month so I believe they’ll keep it and pretend nothing has been changed) it can really ruin the temp of the fights.

    Hope this helps
  • WolverineXWolverineX Posts: 40
    edited May 2019

    I’ve noticed this as well, however I don’t think it’s a case of Parry not triggering, it seems to be that the last medium hit of the combo pushes the other champ back further than normal. A combo ending with a medium in the corner works fine as the larger space isn’t created because...well...there’s a wall there.

    You have to either wait a slight bit longer for them to hit into (which is risky and throws off your timing greatly), end the combo with a light, or dash back and parry when they dash in after a medium.

    Either way this is an issue and should be looked into. With how the AI works now (I say now because they haven’t changed it for around a month so I believe they’ll keep it and pretend nothing has been changed) it can really ruin the temp of the fights.

    Hope this helps

    very good. but it is clear that some samples from this thing are damaged. How can it be done?
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