Rewind 12.0 champs?
LordRaymond3
Member Posts: 394 ★★★
So. We've now got Namor who just broke the 5* featured record. Undoubtedly, there will he even more powerful champs coming into the contest. Don't you think the 12.0 champs should come back to what they were? Yes, they were pretty powerful, but look at the state of the game now.. another option would be to make another 12.0 patch where they tone down a bunch of the new insane champs, but I don't see that happening as that would cause an uproar in the community unless everyone got HUGE compensation like 5 RDTs
Rewind 12.0 champs? 58 votes
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Pre 12.0 Thor could take out ROL WS in 6 hits
Maxed cull can only do it in like 80 or something
Still crazy but not so much to the point of a nerf
He doesn’t even overpower every single champ
Give it another 3 months and there will be champs that make him somewhat obsolete
#makeSWgreatagain
Diminishing Returns will limit Thor's damage anyway: Consecutive armor breaks will break a little less with each stack. Would be cool if the 4* could at least still do a 80k SP3 if played right.
Black Widow, great the 101% AAR but Diminishing Returns destroyed Pure Skill so she won't be viable everywhere with her damage output.
SW: Stun lock etc won't happen anymore because you can't crit as much anymore. Diminishing Returns made Crit teams a whole lot less valuable. That being said, I think they should keep the current buff balance (reduced regen, reduced stun time, reduced regen trigger etc), but return Veil of Fortune to 100% at sig 99. Or release her as a 5*/6* with low prestige as is (because she was rebalanced quite well). Her damage output was greatly reduced too with DR. I used to do 65k SP2 regularly and 75k rarely. With a 4*!!! That's better than 4-55 Cap IW SP2 with 5 kinetic charges and a fury. Now I get 15-20k SP2 and if I am very lucky I might get 30k+. That's not OP by today's standards.
DS: Return him to his original cycle with original stats except the regen, that's what would still be gamebreaking. I'd say that the life steal now is fine. You can't afford to make def mistakes, as with any champ. DR will lower the effectivenes of multiple armor breaks, so his dmg output won't be the same as before anyway.
Prior to version 12.0, Champion attributes were represented by percentages instead of flat values. However, that system led us to a roadblock when we were trying to create new and exciting content, which is why we opted to change it after careful consideration.
A lot has changed in the game since version 12.0, and many new Quests and Champions have been released. We have no plans to revert back to a percentage-based system like the one used previously as doing so could potentially cause a multitude of issues to occur.