Red Skull

KalantakKalantak Member Posts: 1,300 ★★★★
one single line of ability that could make red skull what he should have been from beginning.

- "for ever armour lost during fight (when blocking a hit he looses armour) red skull gains 30% passive fury for X second duration"
- To make it more interesting
"all armour converts to persistent charge gaining all armours from previous fight to next fight,max stack 20."
- to make him even greater
"reducing damaging debuff amount by 25% per armour and increasing powergain by 10% per debuff gained (includes incinerate,shock,coldsnap,bleed,poison)

Comments

  • DrunkgamerrrrDrunkgamerrrr Member Posts: 16
    They should buff him a little bit :( i've got him as a 5*(dupe) and 6* and is for nothing ... He is useless
  • TheHoodedDormammuTheHoodedDormammu Member Posts: 1,448 ★★★
    just got a 5 star and he is trash
  • KalantakKalantak Member Posts: 1,300 ★★★★

    just got a 5 star and he is trash

    yeh absolute trash!!
    he is also not functioning as advertised!
    at rank 5 he has 2301 attack and warlock also has same but warlock hits significantly harder!! @kabam is this functioning as intended for both? at same attack,"same heavy" speed, no apparent increase in attack via any fury !!

    then why does one champion hits like a wet noodle and one doesnt!! 😂 please explain, nerf redskull if needed and nerf warlock too ,his heavy attack is too fast as well
  • BNOJamsBNOJams Member Posts: 103
    Okay, this is the unpopular view but..... As a champ that does 100% power drain on sp3, and drains power on every block, doesn't that pretty much ensure that he will fill his power bar first? That makes a rinse and repeat of blocking up to his sp3 very effective, if you play him right.

    I'm not saying he's Domino or anything, but he's not as trash as some of you say.
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