Idea For A New Vision of Alliance War
YoodenVranks_1
Member Posts: 39 ★
I am the leader of a diverse alliance, what I mean by that is that we have players who are Cavalier as well as some who haven't reached Uncollected yet. So the problem that we run into in war is that the entire alliance is being punished for the mistakes of those who aren't able to play at the same level as the top players. I feel this is a recipe for a toxin in-game experience, the top players begin to resent the weaker players and the weaker players feel the stress of not wanting to mess up and shame if they do.
I feel that I've come up with a solution...
What I'm pitching is a war setup where different battlegroups have different star gates attached to them depending on the alliance's war tier.
So for example, let's say there's an alliance at a mid-range tier:
BG1 has no gates, any champs can be brought in
BG2 has a 5* gate, no 6* can be used
BG3 has a 4* gate, nothing 5* or above
As the alliance succeeds or fails, the gates are raised or lowered accordingly with their changing war tier. Top endgame alliances will have no gates, while beginning alliances may be restricted as low as 4*/3*/2*. I feel that this would create a more balanced experience for many mid-range alliances without affecting the gameplay that high tier alliances are used to.
A possible secondary effect of this change would likely be an increased willingness to rank-up champs at a lower star rating, giving value to 3*s and 4*s that has been lost as the game has progressed.
I feel that I've come up with a solution...
What I'm pitching is a war setup where different battlegroups have different star gates attached to them depending on the alliance's war tier.
So for example, let's say there's an alliance at a mid-range tier:
BG1 has no gates, any champs can be brought in
BG2 has a 5* gate, no 6* can be used
BG3 has a 4* gate, nothing 5* or above
As the alliance succeeds or fails, the gates are raised or lowered accordingly with their changing war tier. Top endgame alliances will have no gates, while beginning alliances may be restricted as low as 4*/3*/2*. I feel that this would create a more balanced experience for many mid-range alliances without affecting the gameplay that high tier alliances are used to.
A possible secondary effect of this change would likely be an increased willingness to rank-up champs at a lower star rating, giving value to 3*s and 4*s that has been lost as the game has progressed.
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My alliance has been gradually loosing interest in wars, regardless of what rewards they are offering, simply because it isn’t fun to continually lose wars due to the mistakes of our weaker players. We don’t want to become elitist dictators that kick inexperienced players for not being good enough. If you have a better solution to improve the war experience for mid/lower tier alliances, I completely welcome it, but to me it sounds like you are fighting this for the sake of fighting it and I don’t understand why.
What is your suggestion for a solution to the alliances that aren’t interested in war anymore because of how it’s structured to exclude a percentage of their team? Because if you’re suggesting we just stop joining war, like so many other alliances have done, I don’t think that’s the solution that Kabam is interested in. I’m hearing everyone’s criticisms, but I don’t hear anyone else offering something constructive to work towards solving the problem.
Out of curiosity, how would this theoretical system be exploited? Maybe if we share thoughts we can iron out some of the details.
Unfortunately, it's very difficult to do both. I get that you want to give these lower tier players a place to grow (at least that's what I'm guessing anyway). Which is commendable. Truly, good stuff! However, you're going to be forced to make a decision at some point. Either make it clear that performance in AW isn't something that they should worry too much about, or start phasing out those that can't keep up. Inevitability, some players will get tired of 'picking up the slack' as it were and find a spot that suits their progress.
I tried this method for a bit in the earlier stages of my group's development. Eventually you come to the conclusion that if all 30 aren't pretty close in progression, there will inevitably be issues to deal with. We decided that we wanted more and to move up. As a result, we became 'elitist' as you put it. The way I put it, we increased our desire for growth and did what was necessary to make it happen. Considering how competitive AW is in general, creating sub tiered gates inside the the lower tiers is a recipe for disaster. What looks to be nice on paper will inevitably be taken advantage of. Which kind of blows as what you're proposing would be interesting to see for lower tier Alliances.
I wish I had something to offer to help you make both sides of that equation balanced. Truly I do. Trouble is, I also have seen enough to know where this would inevitably go. The way this game is structured, to remain competitive, it's best to group based on progress. Otherwise, you should plan to make sacrifices to help the lower tier players find their way up. Which inevitably stunts your growth. If that's something you and your group can live with, cool. Rock out. I've just seen people get frustrated with such a situation and don't see that changing.
It had occurred to me that some people with stacked rosters would fill the defense with maxed out 4*s, in fact I would assume they would, but I don’t see how that would be exploiting it... I’m not saying hand the weaker alliance members an easy win, I’m saying that fighting a maxed out 4* is going to give them more of a fighting chance than against a maxed 5* or higher. The tier point multipliers could still be in place, so what benefit would a endgame alliance gain by slumming it in a lower war tier?
I guess bottom line is that there’s a glaring contradiction in the design difference between AQ and AW... they restructured AQ making it possible for strong and weak players to coexist in the same alliance, but the flip side is that now AW is a nightmare for both the strong and the weak players. It’s like they can’t decide which direction they want to go with this. Does Kabam want players of different skills levels in the same alliances or not?
But I digress. It still seems like a viable option to me, whether people share my opinion or not.
Regardless, my alliance has decided to take a giant step back from AW after this season is finished... I hope Kabam sees the declining participation numbers across several alliances and realizes that many people are not happy with the mode of gameplay.