Clarification on AW nodes: sp1/2 and Flare/Life Transfer vs Damage mitigation

ArylAryl Member Posts: 1,302 ★★★★
1) For sp1 and 2 nodes, projectiles with flight time are not unblockable if there is a first melee hit (AV, Bucky, etc). If there is only a flight time projectile, only the first is unblockable (Punisher, WM, YJ, etc.). What if there is a melee hit after the flight time projectile (KM, Spidey, etc.)? Is the first projectile unblockable? Or, is it only the first melee hit that's unblockable?

2) Flare/LT vs damage mitigation:
Let's say KK is on LT. You hit her for 1000, so you'll be healed for 1250. Now, what happens with Korg? A 1000 hit is reduced to 400 with rock shield, so that would mean your attack would only heal for 500, correct? It gets worse on Flare. A 1000 hit against KK = 3000 damage. However, a 1000 hit on Korg that should be 3000 is reduced to 400, correct?

If the above is true, Korg seems like a nearly impossible fight against those nodes.

Any insight would be much appreciated.

Comments

  • This content has been removed.
  • ArylAryl Member Posts: 1,302 ★★★★

    What about sp3?
    Are any parts unblockable?

    Helpful
  • ArylAryl Member Posts: 1,302 ★★★★
    Anyone?
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Stuff like Spider-Man’s sp1 where the projectiles don’t instantly hit you the projectiles aren’t unblockable but the first non one is
  • ArylAryl Member Posts: 1,302 ★★★★
    What about flare and life transfer?
  • This content has been removed.
  • Oliverb1980Oliverb1980 Member Posts: 99
    OG spidey on sp1 nodes is easy. If you can't evade the web shots just block them
    Then evade the dash punches.
  • ArylAryl Member Posts: 1,302 ★★★★

    OG spidey on sp1 nodes is easy. If you can't evade the web shots just block them
    Then evade the dash punches.

    Is it the same for KM's sp1?
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