Clarification on AW nodes: sp1/2 and Flare/Life Transfer vs Damage mitigation
Aryl
Member Posts: 1,302 ★★★★
1) For sp1 and 2 nodes, projectiles with flight time are not unblockable if there is a first melee hit (AV, Bucky, etc). If there is only a flight time projectile, only the first is unblockable (Punisher, WM, YJ, etc.). What if there is a melee hit after the flight time projectile (KM, Spidey, etc.)? Is the first projectile unblockable? Or, is it only the first melee hit that's unblockable?
2) Flare/LT vs damage mitigation:
Let's say KK is on LT. You hit her for 1000, so you'll be healed for 1250. Now, what happens with Korg? A 1000 hit is reduced to 400 with rock shield, so that would mean your attack would only heal for 500, correct? It gets worse on Flare. A 1000 hit against KK = 3000 damage. However, a 1000 hit on Korg that should be 3000 is reduced to 400, correct?
If the above is true, Korg seems like a nearly impossible fight against those nodes.
Any insight would be much appreciated.
2) Flare/LT vs damage mitigation:
Let's say KK is on LT. You hit her for 1000, so you'll be healed for 1250. Now, what happens with Korg? A 1000 hit is reduced to 400 with rock shield, so that would mean your attack would only heal for 500, correct? It gets worse on Flare. A 1000 hit against KK = 3000 damage. However, a 1000 hit on Korg that should be 3000 is reduced to 400, correct?
If the above is true, Korg seems like a nearly impossible fight against those nodes.
Any insight would be much appreciated.
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Comments
Then evade the dash punches.