**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
The A.I. recovery is getting worse every day. [Gathering Information]
This discussion has been closed.
Comments
I couldnt agree with you more about having to adapt, become better, not supposed to be easy and there being no challenge if it was so. But I have to say that if there is consistent evidence that point to the posibilities that the the game AI is not playing on the same performance level as is humanly possible, we are not capable to adapt to it. We cannot react or calculate faster than a computer and we never will be able to. And we do not possess direct access control to whatever action/reaction script that the AI has and I believe that is causing this to happen at the moment. We see the animation, we calculate, we react, our hand eye coordination responds and the phone transmits the results to the other end. All done in a fraction of a second, but the AI is capable to retaliate nearly instantly as that info is recieved. So we will always lose, because there's no way to adapt to that other than throwing your phone against the wall. LOL
Obviously you're right, but beyond that too, there are times when it's impossible to parry because of the speed of animation. I've seen countless times when you'd have to push parry before the opponent started his animation for it to work, which clearly is impossible, because you'd have to block while you were attacking. Good luck blocking and attacking at the same time genius who suggested adapting. This applies to intercepting too, and basically every other mechanic in the game is very broken STILL a month and a half later. I don't know how they are still accepting money for this game as it stands.
Ah yes...the 9 hit combo that you can't block