But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
That is correct in an ideal fight with no outside variables from nodes or other debuffs.
I could say the same thing in reverse: What if you’re using Omega and the fight ends before you can build to an SP3? What if your spores fall off? What if there is Heal block? What if its stun immune?
They are far more scenarios where Ghost is the better option for utility and damage, which is the reason for suicides to begin with (higher damage). Which is also why you are wrong.
Never > Sometimes
Ghost has the ability to Never take damage from suicides
Omega has the ability to Sometimes not take damage from suicides
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
In an ideal fight with no outside variables or debuffs that would be correct.
I could say the same thing in reverse: What if you're using Omega and its Stun Immune? Healblock? What if your spores fall off? What if you cant build to an SP3? etc. Ghost will be the better option in the vast majority of scenarios over Omega.
Never > Sometimes
Ghost has the ability to never take damage from suicides. Omega has the ability to sometimes not take damage from suicides or regain health lost.
That is why Ghost is the best champion in game for suicide masteries.
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
In an ideal fight with no outside variables or debuffs that would be correct.
I could say the same thing in reverse: What if you're using Omega and its Stun Immune? Healblock? What if your spores fall off? What if you cant build to an SP3? etc. Ghost will be the better option in the vast majority of scenarios over Omega.
Never > Sometimes
Ghost has the ability to never take damage from suicides. Omega has the ability to sometimes not take damage from suicides or regain health lost.
That is why Ghost is the best champion in game for suicide masteries.
Firstly it's is not possible to dodge recoil from her sp1 and secondly the scenarios you put doesn't change anything like how does a stun immune node change anything , if you can't build to a sp3 than use a sp1 pretty simple and you know how uncommon heal block nodes are anyways. My arguement was from a general standpoint meaning I wasn't including nodes anyways and even then as I mentioned before healblock nodes are not even that common
And playing omega is way safer as some ghost players don't always nail the phase on time and plus you can't phase the sp1 recoil while Omega can not only heal but if he takes damage from sp2 recoil just use a sp1 or sp3 to heal back
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
In an ideal fight with no outside variables or debuffs that would be correct.
I could say the same thing in reverse: What if you're using Omega and its Stun Immune? Healblock? What if your spores fall off? What if you cant build to an SP3? etc. Ghost will be the better option in the vast majority of scenarios over Omega.
Never > Sometimes
Ghost has the ability to never take damage from suicides. Omega has the ability to sometimes not take damage from suicides or regain health lost.
That is why Ghost is the best champion in game for suicide masteries.
Firstly it's is not possible to dodge recoil from her sp1 and secondly the scenarios you put doesn't change anything like how does a stun immune node change anything , if you can't build to a sp3 than use a sp1 pretty simple and you know how uncommon heal block nodes are anyways. My arguement was from a general standpoint meaning I wasn't including nodes anyways and even then as I mentioned before healblock nodes are not even that common
What about the SP2 though. Pretty sure you can avoid the recoil on one of her specials.
But even then OR deals with recoil better than ghost
You would have been better off if you’d left it at your previous response.
Precisely how does Omega deal with Recoil better than Ghost? In the sense the he takes recoil damage and Ghost doesn't, so he handles it with grace and courage when he suffers the health loss and Ghost will never know what thats like. . . .
You can heal most of damage the damage from recoil back with sp1 and sp3 that's what I meant
Actually you can heal most of the recoil damage back from SP1 and all of the recoil damage sustained during the fight with an SP3 using Omega
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss Omega : Lower DPS, with health loss
How is Omega better?
He heals more damage than he takes for example if both ghost and OR started a fight with 50 percent and you pkay flawlessly ghost will stay at 50 percent right? But with omega if you use sp1 and sp3 you can finish the fight with higher health than you started it with and that's why I think he is better
In an ideal fight with no outside variables or debuffs that would be correct.
I could say the same thing in reverse: What if you're using Omega and its Stun Immune? Healblock? What if your spores fall off? What if you cant build to an SP3? etc. Ghost will be the better option in the vast majority of scenarios over Omega.
Never > Sometimes
Ghost has the ability to never take damage from suicides. Omega has the ability to sometimes not take damage from suicides or regain health lost.
That is why Ghost is the best champion in game for suicide masteries.
Firstly it's is not possible to dodge recoil from her sp1 and secondly the scenarios you put doesn't change anything like how does a stun immune node change anything , if you can't build to a sp3 than use a sp1 pretty simple and you know how uncommon heal block nodes are anyways. My arguement was from a general standpoint meaning I wasn't including nodes anyways and even then as I mentioned before healblock nodes are not even that common
What about the SP2 though. Pretty sure you can avoid the recoil on one of her specials.
Both champs don't recoup all damage lost from recoil on SP1 so its a moot point.
The scenario you put was in a “ideal” fight. The scenarios I stated dictate how feasible it is to regain health, since your spore count determines how much health you recover.
There are waaaaaaaaay more variables at play when playing Omega, than swiping back when using Ghost after firing an SP2. Omega is in no way, shape, or form “safer” than Ghost, she’s undisputedly better at running suicides, she takes zero damage from them. She is also by far the easiest champ currently in game to take zero damage during a fight. . .
Both champs don't recoup all damage lost from recoil on SP1 so its a moot point.
The scenario you put was in a “ideal” fight. The scenarios I stated dictate how feasible it is to regain health, since your spore count determines how much health you recover.
There are waaaaaaaaay more variables at play when playing Omega, than swiping back when using Ghost after firing an SP2. Omega is in no way, shape, or form “safer” than Ghost, she’s undisputedly better at running suicides, she takes zero damage from them. She is also by far the easiest champ currently in game to take zero damage during a fight. . .
Lets also not forget that in order for your argument to have any merit Omega needs to be duped, while Ghost does not.
Do you even have Ghost?
Of course I have ghost why would I be here otherwise, and by your logic talking about how Omega needs to be duped while Omega doesn't need a synergy but ghost does so that cancels each other out. you said their are way more variables but you only named to valid ones and that is spores falling off (which he can stop them by doing so with degen), and healblock which is such an uncommon node. Also she can only negate sp2 recoil what about sp1...exactly but with OR you can heal any recoil damage you take from SP1 pretty easily and if you do pop a sp2 and take recoil you can also heal back up with sp3 or sp1
Of course I have ghost why would I be here otherwise, and by your logic talking about how Omega needs to be duped while Omega doesn't need a synergy but ghost does so that cancels each other out. you said their are way more variables but you only named to valid ones and that is spores falling off (which he can stop them by doing so with degen), and healblock which is such an uncommon node. Also she can only negate sp2 recoil what about sp1...exactly but with OR you can heal any recoil damage you take from SP1 pretty easily and if you do pop a sp2 and take recoil you can also heal back up with sp3 or sp1
How do you apply Degen? Heavy attack, which typically requires taking damage.
Healblock is not an “uncommon” node, lol there are paths in AQ that “commonly” have it. Its a pretty “common” boss node. . .
Omega cannot heal any recoil damage from SP1. First off, he cant heal any of the damage since recoil happens after the special, i'm assuming thats why it's called “Recoil”. He heals damage back that was lost previously.
I believe your stance is flawed, you’re arguing that taking damage and having to heal it back is somehow better than not taking damage at all lol. . . doesn’t make a whole lot of sense.
Of course I have ghost why would I be here otherwise, and by your logic talking about how Omega needs to be duped while Omega doesn't need a synergy but ghost does so that cancels each other out. you said their are way more variables but you only named to valid ones and that is spores falling off (which he can stop them by doing so with degen), and healblock which is such an uncommon node. Also she can only negate sp2 recoil what about sp1...exactly but with OR you can heal any recoil damage you take from SP1 pretty easily and if you do pop a sp2 and take recoil you can also heal back up with sp3 or sp1
How do you apply Degen? Heavy attack, which typically requires taking damage.
Healblock is not an “uncommon” node, lol there are paths in AQ that “commonly” have it. Its a pretty “common” boss node. . .
Omega cannot heal any recoil damage from SP1. First off, he cant heal any of the damage since recoil happens after the special, i'm assuming thats why it's called “Recoil”. He heals damage back that was lost previously.
I believe your stance is flawed, you’re arguing that taking damage and having to heal it back is somehow better than not taking damage at all lol. . . doesn’t make a whole lot of sense.
Firstly how does a heavy attack require me to take damage. Secondly, the way you were portraying heal block you made it seem like it is in every piece of content it's not as commonly see in act 6 or EQ which are "ideal fights" for endgame players. I know he can't heal after the recoil that's why I made the predicament that they both start at 50 percent health because if you just dodge recoil with ghost you finish the fight with 50 percent if you play flawlessly but with OR if you play him flawlessly he can end up leaving the match with more than 50 percent health. Lastly I don't think you understand what my stance is which is that I would rather heal more damage than I have taken from me then take no damage at all because I would be ending the fight with more hp since OR healing is usually stronger than recoil
Firstly how does a heavy attack require me to take damage. Secondly, the way you were portraying heal block you made it seem like it is in every piece of content it's not as commonly see in act 6 or EQ which are "ideal fights" for endgame players. I know he can't heal after the recoil that's why I made the predicament that they both start at 50 percent health because if you just dodge recoil with ghost you finish the fight with 50 percent if you play flawlessly but with OR if you play him flawlessly he can end up leaving the match with more than 50 percent health. Lastly I don't think you understand what my stance is which is that I would rather heal more damage than I have taken from me then take no damage at all because I would be ending the fight with more hp since OR healing is usually stronger than recoil
Unless you have a secret way to bait heavy attacks consistently from the AI (key word consistently), then yes, you take damage. Parrying, blocking, etc all requires taking damage. SMH
I didn't say anything more that Healblock was a common node, because it is. Anytime Healblock, reduced regen, and or regen reversal exist it's a serious problem when using suicides for most champs. . . including Omega, excluding Ghost
I simply do not agree, a champion that takes damage from suicides does not benefit more than a champion who doesn't, it's implausible. That coupled with the fact that Ghost has much higher DPS, and all the other points that were brought up. . .
Twas a fun discussion while it lasted, as I said before I think both champs are great with them but Omega has far more downsides than Ghost while using them.
Comments
Again, Ghost can mitigate all health lost from suicide masteries, Omega cannot unless its a relatively short fight (no need for an additional death field).
Ghost: Higher DPS, no health loss
Omega : Lower DPS, with health loss
How is Omega better?
I could say the same thing in reverse: What if you’re using Omega and the fight ends before you can build to an SP3? What if your spores fall off? What if there is Heal block? What if its stun immune?
They are far more scenarios where Ghost is the better option for utility and damage, which is the reason for suicides to begin with (higher damage). Which is also why you are wrong.
Never > Sometimes
Ghost has the ability to Never take damage from suicides
Omega has the ability to Sometimes not take damage from suicides
Obviously Ghost is better.
I could say the same thing in reverse: What if you're using Omega and its Stun Immune? Healblock? What if your spores fall off? What if you cant build to an SP3? etc. Ghost will be the better option in the vast majority of scenarios over Omega.
Never > Sometimes
Ghost has the ability to never take damage from suicides.
Omega has the ability to sometimes not take damage from suicides or regain health lost.
That is why Ghost is the best champion in game for suicide masteries.
The scenario you put was in a “ideal” fight. The scenarios I stated dictate how feasible it is to regain health, since your spore count determines how much health you recover.
There are waaaaaaaaay more variables at play when playing Omega, than swiping back when using Ghost after firing an SP2. Omega is in no way, shape, or form “safer” than Ghost, she’s undisputedly better at running suicides, she takes zero damage from them. She is also by far the easiest champ currently in game to take zero damage during a fight. . .
DOT Debuffs, Phase
SP3, Phase
Recoil, Phase
Block Damage, Phase Intercept
Lets also not forget that in order for your argument to have any merit Omega needs to be duped, while Ghost does not.
Do you even have Ghost?
Healblock is not an “uncommon” node, lol there are paths in AQ that “commonly” have it. Its a pretty “common” boss node. . .
Omega cannot heal any recoil damage from SP1. First off, he cant heal any of the damage since recoil happens after the special, i'm assuming thats why it's called “Recoil”. He heals damage back that was lost previously.
I believe your stance is flawed, you’re arguing that taking damage and having to heal it back is somehow better than not taking damage at all lol. . . doesn’t make a whole lot of sense.
I didn't say anything more that Healblock was a common node, because it is. Anytime Healblock, reduced regen, and or regen reversal exist it's a serious problem when using suicides for most champs. . . including Omega, excluding Ghost
I simply do not agree, a champion that takes damage from suicides does not benefit more than a champion who doesn't, it's implausible. That coupled with the fact that Ghost has much higher DPS, and all the other points that were brought up. . .
Twas a fun discussion while it lasted, as I said before I think both champs are great with them but Omega has far more downsides than Ghost while using them.