Easy fixes to improve game.
Brackavitch
Member Posts: 399 ★
Just my opinion. here we go.
Gold issues. Easy fix:
Story quest:
Act 1: Keep all gold rewards the same.
Act 2: increase all gold by 1.25
Act 3: increase all gold by 1.50
Act 4: increase all gold by 2
Act 5: increase all gold by 3
Event quest: apply same increase as above for Beginner, Normal, Hero, Master and Uncollected.
All battle chips and arena crystal gold rewards need to at least be doubled. Gold crystals should cost 1 to 5 units. I mean who buys them at 20 units. I’d be more likely to buy these at lower cost.
Event quest in general shouldn’t have more than 5 lines or cost more than 70 energy to complete. If you want to slow the pace increase difficulty. Making it slightly harder can make it more fun, but making stages longer makes it boring and frustrating. Also, making bad guys debuff imune and unblockable doesn’t make them fun in a challenging way, just makes it frustrating.
I liked the health flip mechanic, made me strategize a bit differently. Go in this direction, simple but interesting mechanics.
I mean make node where ending a combo with med hit triggers an energy swap, ending with a light flips health, heavy hits do both and so on.
In general:
Increase level up cap to 80 at least. This will allow for more fun with mastery builds, give us mid to end players more energy, and overall more fun again. It’s lame being stuck in the same spot after 2 years. Also finish adding the additional masteries.
Stop doing moves that screw over the community for obvious cash grabs. For example adding sentinels in AQ without adjust rewards or making war seasons uncomfortably long. Also, don’t answer community by saying you can do one big change, but don’t have time to add in compensation. That’s a big F you in my books.
Conclusion:
I see myself no longer playing this game within a month or two. I actually stopped playing for 2 weeks recently, but only came back because Alliance members have become good friends, but now even some of them are thinking of leaving or taking extended breaks.
This game has so much greatness to it, but suffers from an obvious level of greed or lack of care for the community. I sense a repeat of last years boycott on the way.
Also new boss rush challenges and celebrity events need to increase rewards. Current event doesn’t seem worth it at all considering low reward payout, at least not for mid to end game players.
Gold issues. Easy fix:
Story quest:
Act 1: Keep all gold rewards the same.
Act 2: increase all gold by 1.25
Act 3: increase all gold by 1.50
Act 4: increase all gold by 2
Act 5: increase all gold by 3
Event quest: apply same increase as above for Beginner, Normal, Hero, Master and Uncollected.
All battle chips and arena crystal gold rewards need to at least be doubled. Gold crystals should cost 1 to 5 units. I mean who buys them at 20 units. I’d be more likely to buy these at lower cost.
Event quest in general shouldn’t have more than 5 lines or cost more than 70 energy to complete. If you want to slow the pace increase difficulty. Making it slightly harder can make it more fun, but making stages longer makes it boring and frustrating. Also, making bad guys debuff imune and unblockable doesn’t make them fun in a challenging way, just makes it frustrating.
I liked the health flip mechanic, made me strategize a bit differently. Go in this direction, simple but interesting mechanics.
I mean make node where ending a combo with med hit triggers an energy swap, ending with a light flips health, heavy hits do both and so on.
In general:
Increase level up cap to 80 at least. This will allow for more fun with mastery builds, give us mid to end players more energy, and overall more fun again. It’s lame being stuck in the same spot after 2 years. Also finish adding the additional masteries.
Stop doing moves that screw over the community for obvious cash grabs. For example adding sentinels in AQ without adjust rewards or making war seasons uncomfortably long. Also, don’t answer community by saying you can do one big change, but don’t have time to add in compensation. That’s a big F you in my books.
Conclusion:
I see myself no longer playing this game within a month or two. I actually stopped playing for 2 weeks recently, but only came back because Alliance members have become good friends, but now even some of them are thinking of leaving or taking extended breaks.
This game has so much greatness to it, but suffers from an obvious level of greed or lack of care for the community. I sense a repeat of last years boycott on the way.
Also new boss rush challenges and celebrity events need to increase rewards. Current event doesn’t seem worth it at all considering low reward payout, at least not for mid to end game players.
2
Comments
its a shame such an awesome game is being hindered by bugs that takes MONTHS to fix.
i wish kabam could work faster on fixing these bugs.
a game like this should NOT have this many bugs.
hoping v.18.0 fixes all this
also fixing the bug in the game still would be nice too. heres hoping v.18.0 takes care of all this and makes us the players happy again