It's time to let us skip sp3 animations.
Aryl
Member Posts: 1,302 ★★★★
It's like a fatality in MK. The first few times it's cool; however, the novelty wears off quickly.
The biggest issue is in AW. Since we only have 2:55 to finish a fight, using or pushing to sp3 can mean a timeout since the clock continues to tick.
The biggest issue is in AW. Since we only have 2:55 to finish a fight, using or pushing to sp3 can mean a timeout since the clock continues to tick.
13
Comments
It should be up to the player if they want to see the animations or skip them.
as all things should be
if it's to prevent along pause .. that's easy .. give 1 min "pause time" ... then time out ...
as for possible stalemates .. you could check after 2 or 3 min, if neither health pool is lower than last time, then timeout .. or something like that ...
Literally several other (better) ways of handling whatever reason they have for having the timers there in the first place.
Of course, all the other methods don't add to their bottom line, as the current system ensures you timeout, lose half your life, and have to spend to get it back .. so I think we all know where this is going .. *sigh*