Level 60 Summoners and XP Boost
Neroa65
Member Posts: 302 ★★
Once a summoner hits Cap level, which is level 60 we stop gaining XP entirely but we still get ridiculous amount of XP boosts, especially from solo crystals. These boosts are useless for a player at this level and only ends up filling up and expiring in the stash.
While there may be "hinted/rumored" plans to increase the Cap level to who knows what, I personally do not think these XP boosts are needed until said change has been implemented.
There are a few things I think might/should solve this problem (although it's more of an annoyance than a problem).
1. Once a player hits level 60, all XP boosts could/should be converted to gold boosts.
2. Maybe the XP bar should continuously keep filling up and when it reaches max level, the player gets some reward like maybe an energy refill or some class specific cores, maybe even a single refill, some units, etc - you get the idea. Once it hits Max level and rewards said player, it rewinds back to the starting XP level for level 60 players.
3. Add an "Uncollected Solo crystal and Loyalty crystal" which have absolutely no chance of awarding XP boosts until the Cap level has been increased.
Some summoners will say that these XP boosts helps in item usage. True it does, but when it comes to item usage, it isn't really difficult to earn points with or without these XP boosts, and these things always end up filling up our stash one way or the other.
That's just my idea and opinion anyway. Surely some other summoners will have much better ideas as well as different opinions. Feel free to comment yours.
While there may be "hinted/rumored" plans to increase the Cap level to who knows what, I personally do not think these XP boosts are needed until said change has been implemented.
There are a few things I think might/should solve this problem (although it's more of an annoyance than a problem).
1. Once a player hits level 60, all XP boosts could/should be converted to gold boosts.
2. Maybe the XP bar should continuously keep filling up and when it reaches max level, the player gets some reward like maybe an energy refill or some class specific cores, maybe even a single refill, some units, etc - you get the idea. Once it hits Max level and rewards said player, it rewinds back to the starting XP level for level 60 players.
3. Add an "Uncollected Solo crystal and Loyalty crystal" which have absolutely no chance of awarding XP boosts until the Cap level has been increased.
Some summoners will say that these XP boosts helps in item usage. True it does, but when it comes to item usage, it isn't really difficult to earn points with or without these XP boosts, and these things always end up filling up our stash one way or the other.
That's just my idea and opinion anyway. Surely some other summoners will have much better ideas as well as different opinions. Feel free to comment yours.
13
Comments
At level 60 we have no need for xp boosts
And it would be cool to also have gold boosts
Cuz for a while people have been asking for a gold realm and since devs havent said anything about when gold realm will return then gold boosts will suffice (i hope significantly)
I'm sure I mentioned this in my post above.
Another simple idea for them, let us gift them if you have the gifting badge.
Nicely said bro.
As I mentioned in the original post, I'm sure there are other summoners with much better ideas and maybe different opinions. Feel free to comment.
Dr. Zola
Also, wondered what the purpose of Awarding Mastery point recovery stones was since it no longer costs anything to recover mastery points? This of course is a much less often occurring issue.