AI cheating that needs to be fixed
Captain_Amazing
Member Posts: 271
Let's get a list of AI cheating/errors that need fixing.
I get the AI increasing its speed as if it's overclocking. And I'm getting parried by blocks that are far too early. As in it starts blocking before I dash in and still gives itself parry stun.
Both of these happen in AW only. And need fixing.
Anything like this happening for other people?
I get the AI increasing its speed as if it's overclocking. And I'm getting parried by blocks that are far too early. As in it starts blocking before I dash in and still gives itself parry stun.
Both of these happen in AW only. And need fixing.
Anything like this happening for other people?
0
This discussion has been closed.
Comments
The auto heavy I did not command when I was blocking then being l2d across the map is always fun...
I've seen this too lately. Totally unexpected.
Just tested this is not an AI bug. this to do woth psylocke herself not the AI control.
If you are using psyloke and ehile her heavy attack animation is still going and you hit the soecial button at the right/multiole times she will immediatly use her sp1 with no break between animations. So cam create a powerful combo if u use
it to your advantage
AI being able to move before you can after an L3 from either side.
AI taking a mini-dash back where they step back two feet, just enough for your attack to whiff, and then counter with their suddenly in-range attacks.
AI parries that are started too early, but still work, as mentioned above. Happens in Arena as well though.
Damn I want that dodge-parry mastery!
He's got wood. It happens.
Did it actually say parry on the screen though? The timing is off with parry overall which many times is causing misfires of it that would have worked in the past.
Dropping by to share some inside thoughts on the situation towards AI appearing to be "cheating".
Where I can totally see why there's frustration with this, I got to bring up that these AI are capable of doing such things. What you see AI doing can also be done by a player controlled champion if timed correctly. It can appear to be impossible, but the ability is there and achievable.
Understandably there will be frustration towards actions made by AIs that make a battle harder, but keep in mind that there are mechanics meant to be in the game and not considered a bug. This thread is going to be one of those and I will be closing it for that reason.
If you feel like you've run into a bug, please post a discussion within Bugs and Known Issues or search the forums using the Search Tool to see if there are already discussions on the topic. Thanks!