CaptainEpiq ★
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Restarted. Didn't resolve the issue.
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This seems like a big issue here. Our alliance war defense is severely weakened/not buffed. Look at this screenshot for specifics.
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Normal?! C'mon Kabam....
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Happens to me all the time. Especially after I use GR's SP3.
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Yes, I love a challenge, but I do feel I need to call out Kabam on nonsense and slight-of-hand trickery. Where at all in Thanos' description (the 2nd Thanos on uncollected) does it mention this death touch or death strike ability? And why is it active at the beginning of the match? I'd be OK with it, while I still think…
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I can understand that, but Kabam said it was temporary to address a 'glitch', so if it is supposed to be permanent, it isn't unreasonable to expect some direction from them.
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Yes, but depending on when you join relative to others who have already joined, you could start with 3 energy and, say, 9 minutes left to get a 4th energy. That to me suggests it is 'costing' energy to join.
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Better yet, why does joining an AW match cost you 2 energy when you haven't moved at all??
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Same here. Same stuff in store.
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Bottom line: Kabam is a business offering services. And as such, we are consumers with plenty of choices. Personally, I'm at the point come November, if aw isn't fixed, I'll simply jump ship. I would be cheating myself if I stuck around fpr more of this.
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Meh.. I tend to think of it as a necessary evil..
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Neither did I. I was under the belief they did, based on Kabam posts. I certainly hope that they have not gone live yet, because there is literally no difference between the defender nodes now and a week ago.
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Yup, so far alliances are still getting 95%+ completion.. It's unfortunate Kabam can't foresee this like their 'customers' can... :/
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I agree.. AQ has always seemed like a 'necessary evil'.. A grind that simply has to be done..It's down to a science now.. They should eliminate the word "quest" in the title (since it obviously isn't a 'quest, by the true definition), and change it to AC: 'alliance commitment' :)
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Well, true to some extent, except Blizzard didn't set it up to "buy gold" to progress in their game. You pay a flat monthly fee, and everyone is on an even playing field so that skill matters more than $$$. It's no surprise that model worked fantastically for both them (financially) and their players, regardless of level…
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Well, look at a game like World of Warcract, which surpasses MCOC player base by magnitudes. They have slowly but surely increased the level cap over the last 12-13 year, and clearly it has paid dividends, both for Blizzard and their players. Suffice it to say, data speaks for itself. Look at some of the strongest, oldest…