CybourgRoku ★
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This needs to happen. Please.
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I've made a... few rework idea threads and was considering putting mine into their own thread but figured I'd put an idea here instead of making a brand new one and clogging stuff up more. Also I've enjoyed reading through the concepts here so far as well. So here is a quick rework idea I had for LokI I very recently…
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Had a couple revision ideas, and wanted to make him feel more like a martial artist style champ as well. Awakened Ability: The Living Weapon: Danny Rand has mastered his Chi allowing him even further control of his Mystical abilities. Increase the Potency of all personal Armor Break Debuffs by 90 - 150% and all other…
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I'm having this issue as well. I was in Incursions sector 6 (zone 13) using 6* Angela with the pre-fights from 6* Odin and got killed by a single Sp1 from Old Man Logan (my Angela is sig 200 and I had 18 or so buffs, so none of it was from bleeds).
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Well if you read more than just the first line. I mention that this probably means I'm potentially one of the players would can afford to utilize this change were it to be implemented.
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The idea in general sounds fun, but I have a Valiant, and a TB account so I feel like I fall on the slightly higher end of this scale. I think there are a few issues: Main point being that most synergies in the game are not very useful most of the time anyways, and the really great synergies are usually on champs you…
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I voted yes for this but the sheer scale of it would mean it doesn't happen for a very long time.
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It's me again! Some new ideas, this is going to be my thoughts on what I'd like to see for Carrion if he were to enter the Battlerealm. I've always enjoyed Carrion and would love to see him in MCoC though with his abilities and what I've come up with he will sadly be a "Fun and Interactive" Defender... Sorry... then again…
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Penny for your thoughts.
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Stayin alive.
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I made a bunch of changes. Reworked: Awakened ability, Sp1, Sp3, Heavy buff conversion, Adjusted: Arc Overload, Endo-Sym Armor, Synergy - I regret nothing Added: 2 Buff conversion actions, Unblockable Specials with Prowess. I was trying to put more of an emphasis on his specials attacks with these changes, giving him a lot…
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Well I definitely tried to do both in this, and I know he has decent damage now. I just wanted him to feel less clunky while still achieving his decent damage, good utility, and keeping his theme.
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I made a few numbers changes throughout, changed his Sig ability, Lethal Precision, and the "Old Teammates" Synergy, made adjustments to both Stances, and his Sp3, also added a new ability "Prehensile Tail". Awakened Ability: Neyaphem Heritage: Nightcrawler's Swashbuckling, and Neyaphem Stances have 25 - 50% increased…
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Dope! rereading it, it definitely feels more well rounded.
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So I've added all of the discussed changes with a bit of extra tweaks from your version. I did leave this iteration much closer to my original idea but I did take a couple things from yours. Awakened Ability: Arc Overload: Ironman overloads the Arc reactor in his chest if his Health drops below 15%, briefly extending his…
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Yeah that's what Shadow was saying too, lol. so what if we did adding to Mk IV: While Ironman has an Armor Up effect, all energy attacks power burn up to 15% of the opponent's maximum power. And this will be in addition to his energy hits dealing bonus damage based on Armor Rating.
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Or something along those lines, obviously that's not a perfect fix as Prestige uses only your top 5, while BG uses... more than 5, lol. idk
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Battleground matchmaking should be based on Profile Prestige, not deck PI.
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Yeah that makes a lot of sense. so add an ability like Jarvis: The Ironman armor is integrated with Tony Stark's state of the art technology, including his AI assistant. While Jarvis is active Ironman's attacks cannot be made to miss, and Ironman cannot have his ability accuracy reduced. Jarvis goes on cooldown for 7…
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I was always disappointed Vis didn't have a phasing mechanic in game, I feel like maybe reduce the duration and put it on a slight cooldown and actually let him "Phase" like Ghost and Kitty at the expense of having to dash back and block for some potential chip damage. (unless that's what that is and I'm misreading it...)…
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I do like the idea, I don't think I'd make him Shock Immune or "convert" but instead add to Insulated: While Ironman has an armor up effect and a shock effect on himself, he gains 15% of a bar of power per second. And this will go along with the 80% resistance. Currently this ironman doesn't have energy basic attacks,…
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I've been going over the idea and I think I wouldn't want the full Synergy added to the base kit, all of it didn't feel fitting thematically. If I were to make it base Kit, I would probably do something like... Add to:Lethal Precision: Instant Bleeds have a 20% chance to trigger on non-critical hits. Adjust:Synergy: Old…
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I agree! I wasn't sure how high I wanted to push it along with his nullify heal, but with his Chi going on a 30 second cooldown, 5% healing is probably a lot better.
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Synergies Unstoppable Forces: Other Members: Juggernaut Juggernaut: The duration that Juggernaut is not able to gain Unstoppable after landing a Maximum Momentum Unblockable attack is reduced by 50%. Rhino: The chance to become Unblockable from Stampede is increased by a flat 25%. Itsy-Bitsty Spiders: Other Members:…
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The main issue with this is Guilly 99 is incredibly powerful for the fights she's meant for, she's not meant for fights that will take 40 or fewer hits, she's meant to break down massive health pools. She's a long fight ramping champ, not a short fight burst. So for her playstyle this change doesn't need to be addressed,…
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My top 3 would be Howard, Falcon (better duped), and Odin. Howard is one of the best for the majority of the Tech EQs, there hasn't been a month I have not used him just don't forgot to turn on his pre-fight. Same for Falcon, but he also feels much better duped. Odin will make your Herc just that much better as well,…
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I wasn't sure how I felt about a stack limit on it, but that's why I have the Fury gain on a 50% chance, but that's also why I made the Furies a bit weaker bonus wise if we're using the stats of a 5*r5
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Have you tried the Aunt M.ai? It's extremely helpful.
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My game looks fine after the update? Do you have some screen shots?
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Adding to Endo-Sym Armor as one of the "performable" actions: Anytime Superior Ironman would be dealt damage that is more than 10% of his maximum Hp in a single hit, convert 1 Symbiote Passive into an Indestructible buff with 80% reduced duration, and cap the damage taken to 10% of his Maximun Hp.