**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Ursa Major idea: His Heavy Attack is a bear-hug (like E.Honda's bear hug) and the opponent needs to tap rapidly to escape the hold. Would be cool if you introduce holds into the game. To make it more interesting, maybe the bear-hug only triggers if the opponent is really close or if the opponent is cornered.
  • Captain Britain idea: Based on his powers depending on his level of Confidence: Captain Britain's attack rating, armor and physical resistance are directly proportional to his Confidence. if the enemy dashes back twice in a row (with no attacks in between), Captain Britain interprets this as cowardice, thus raising his…
  • Ares idea: whenever the enemy is Unstoppable, he too becomes Unstoppable. when Ares is hit by an Unblockable attack, he gains a permanent Fury passive that stacks. +90% armor and Physical resistance vs Unblockable attacks. (rationale: the God of War ought to have utility against Aspect of War)
  • Captain Universe Those who read the comics will know that "Captain Universe" is not actually a person, but a force or entity called the Unipower that bestows itself upon certain individuals (sort of like the Phoenix Force). idea: once you acquire Captain Universe, he isn't technically a playable champ, but rather one…
  • Jackal idea: Able to clone any champ in your roster, enabling the clone to tackle content while the original is locked in another game-mode (i.e. he can clone Sparky for AQ while the original Sparky is busy in AW) Incredibly useful for new players who usually have limited rosters. This is intended to be a "non-combat…
  • Alpha Flight Serpent Society
  • Shadow King idea: Starts out in his human form, then when his hp is reduced to 50% or below, both fighters are transported to the astral plane and Shadow King is now in his astral form. (Would be cool if the environment itself changed too.) During this phase, his enemy suffers from reverse controls. And maybe a pre-fight…
  • American Eagle Arabian Knight
  • Immortus idea: If Immortus is the defender: if he manages to hit the player at least once, when his hp is reduced to 0, he will "travel back in time" and restart the fight, but with him gaining an additional ability that counters the enemy (ex. if the enemy does lots of bleed damage, Immortus is now bleed immune. it could…
  • Hope Summers Arguably one of the best power duplicators in Marvel. idea: Has all the passive abilities of each living teammate.
  • Would be nice to have some of Hyperion's pals in the contest....
  • Grey Gargoyle idea: On contact: Grey Gargoyle applies a "stone stack" on his victim. The more stacks there are, the more messed up the victim's controls get (i.e. failed parries, delayed inputs, and the normal 5-hit combo degrades into a 1-hit combo as the victim gradually turns to stone.) When stacks reach a certain…
  • Goliath (or any giant character) I want this dude to dwarf Sentinel as Sentinel dwarfs normal characters, lol. If this seems too ridiculous, maybe limit it to his boss node in his event quest, wherein he grows in stages (where there's a cut scene in between the growth spurts). I figure maybe different percentages of his…
  • Vertigo idea: Passive ability to stun the opponent (like she has an in-built Mesmerize node) but at a very low percentage, which increases each time she uses Dexterity to evade an attack. In addition, she must not be holding block in order to stun the opponent via this ability.
  • Adam Warlock ideas: Karmic Blasts: a powerful attack but useless against beings without souls (i.e. Sentinels) Perfect Block vs projectiles: Some ability that inflicts Petrify (maybe he has an extreme form of Petrify): An ability that makes use of his Coccoon (maybe he can regenerate back to full health after being killed…
  • Also, maybe different combos can dictate how soon the boomerang returns, to make it more confusing for the player (i.e. doing M-LLLL will make the boomerang return after 3 seconds, doing M-LLL will make it return in 1 sec, and so on)
  • Boomerang idea: Boomerang attacks have a delayed return phase wherein the projectile is unblockable and must be evaded "forwards" (so basically, first evade it normally, then evade it forwards) The intention is to make it difficult such that the player could get sandwiched between the returning boomerang and Boomerang…
  • Trapster idea: special attack abilities trigger even if blocked. sp1: adhesive that prevents the opponent from dashing forwards sp2: adhesive that prevents the opponent from dashing back
  • High Evolutionary idea: He evolves his teammates: each gains the highest stat among them (i.e. if they have King Groot on the team, all of them gain his HP. If Wasp is on the team, everyone gets her base attack. Same goes for crits, armor, and block proficiency)
  • Franklin Richards idea for his sp3: If he has (?) on his combo meter, he can summon any champ in the game to fight on his behalf. That champ then replaces Franklin for the remainder of the fight. The combo meter determines what star level the champion comes into play as. (i.e. if it's a rather low combo, maybe just a 3*.…
  • Kraven the Hunter idea: Has the ability to prepare for his Prey. Every time Kraven fights his chosen "prey" in any game mode (arena, duels, quest, etc) he gains "hunting points". He can then spend these points in a fight to gain certain bonuses. So a player can prepare for an entire month for his chosen prey by diligently…
  • Ka-Zar idea: ("Savage Land Ambush") Has the unique ability to ambush opponents in Alliance War. Ka-Zar can be "stacked" on a node that's already occupied (in effect the opponent has to fight 2 guys on the same node!) Ka-Zar's location is obscured from the opponent unless he has some form of detection (i.e. heightened sense…
  • Armadillo ideas: When an effect would lower his block proficiency, it increases it instead. Bonus physical resistance vs Unblockable attacks.
  • Baron Strucker ideas: Strategist: Opponents' strategy-based abilities (ex. Nick Fury's Tactical charges, Starlord's Tactician ability) suffer reduced ability accuracy. Swordsmanship: Chance to auto-block melee weapon strikes (i.e. enemies wielding melee weapons, such as Namor, Medusa, Blade, etc.) Death Spores: 1. will…
  • Crimson Dynamo ideas: When he blocks an Unblockable attack, it triggers an Indestructible and Unstoppable buff on Crimson Dynamo that lasts (?) seconds. He also gains a Fury passive that lasts until the end of the fight, up to a max of (?) stacks. energy attacks: His medium attacks deal energy damage, and he has the unique…
  • Mastermold idea: If Mastermold is the warboss, he gains this ability: "If another defending Sentinel on your side does not receive X or more damage from a single-blow when it is at 33% or less hp, Mastermold sends a new Sentinel to that same node for the attacker to fight after the original Sentinel is destroyed. This new…
  • Beta Ray Bill in Planet Hulk: https://www.youtube.com/watch?v=VoBhuv1GUJU ideas: Crowd Excitement: When crowd excitement reaches a certain level, damage he receives from unstoppable or unblockable foes is reduced to 1%. "Running is for Cowards" Beta Ray Bill is a unique character in that he cannot benefit from the…
  • LEECH from wiki: "Leech can dampen or completely suppress, neutralize, and negate for an undetermined amount of time the powers and abilities of any superpowerd beings within 30 feet of him.[16] His dampening ability in the beginning was involuntary and uncontrollable, but now his ability appears to be under his conscious…
  • The contest needs characters that deal psychic damage! (clockwise from upper left: Marvel Girl, Emma Frost, Shadow King, Legion, Rachel Summers, Xemnu, Moondragon, Prof X)