**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Thanos(Infinity Stones) Class cosmic Size large Signature Ability Thanos starts the quest with a random Infinity stone and he has a chance to gain a random infinity stone when he gains one that he already has. All Stone buffs gain a chance to be automatically reapplied upon ending. Passive Thanos' increased physics…
  • Rhino(buff) Class Science Size large Signature Ability Unbreakable Defense:Rhino becomes indestructible while holding his block for at least 1.5 seconds. This indestructible creature cannot protect against special attacks. Anytime the opponent attempts to apply an effect that Rhino is immune to he deals X physical damage…
  • Lady Deathstrike Class Tech Size M Signature Ability Extraction: Deathstrike gains the same amount of power for hitting the opponent's block as if they were not blocking if the opponent's block proficiency is 0. Gain a burst of 2% additional power when gaining power by striking the opponent's block.(increases with sig max…
  • Carolina Reaper(This is a custom character) Class Science Size M Background When David Wilson was taken into the weapon X program by mistake he was taught to fight and kill, until the day that people started to disappear, he rose from the Weapon X base to find a world void of heroes so he chose to become a hero… for the…
  • Craven The Hunter Class Skill Signature Ability Perfect Trap: If the opponent has 10 Tracking Charges on them their ability accuracy is decreased by 50%(at max sig). Passive Craven starts with a 15% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and the…
  • Super Skrull Class cosmic Size M Signature Ability Polymorphic: Super Skrull harnesses his powers with far more strength, any time that Super skrull wins a fight he gains a persistent charge, and losses one when he falls in a battle. For every charge that Super Skrull has his current stance increases in duration by 2…
  • The Scorpion Class Science Size medium Signature Ability Cybernetic suit: Scorpion becomes immune to bleed, anytime a poison is placed grants a 15%(Max sig 50%) chance to place a bleed. If the opponent is immune to poison anytime a bleed is placed deal X extra physical damage, if the opponent is bleed immune do the same.…
  • Super Skrull Class cosmic Size M Signature Ability One man army: anytime that a stance ends the opponent is stunned for 1 second, while the opponent is stunned all attacks are critical. Shifting Stance Super Skrull has a shifting stance that starts with Human Torch, and continues as shown below. Super Skrull will stay in a…
  • Hulk(Overhaul Buff) Class Science Size Extra-Large Signature Ability Leave Hulk Alone: Gain 1 persistent charge every time Hulk wins a fight and loss 1 when Hulk falls in battle(Max charges 5), for every charge Hulk gains 10 Rage at the start of the fight. Passive While Hulk holds his block he gains a passive regeneration…
  • Malekith the Accursed Class Mistic Size M Signature Ability No Peace: Malekith believes that war is his purpose in life and will not allow peace, Malekith gains 1 extra buff if the opponent has no power when his 5 second buff timer ends Passive Malekith possesses enhanced physical prowess, every 5 seconds(with a timer to…
  • The Blob Class Mutant Size XL Signature Ability Second Wind = Blob starts the fight with 1 fatigue for every furry he had at the end of the last fight each lasting 6 seconds, when the fatigues end they are replaced with a Second Wind buff that last 2 seconds for every fatigue (or 7 seconds if activated by special 3) and…
  • The Mandarin Class Tech(Makluan rings are made of the engine of an alien spacecraft.) Size Medium Signature Ability I Am The Mandarin = The Mandarin can now use both of his hands at the same time once per quest(increases to twice at 100 sig level), but at the end of the fight he will lose all of his persistent charges(Lose…
  • Hulk(Overhaule Buff) Class Science Size Extra-Large Signature Ability Leave Hulk Alone: Gain 1 persistent charge every time Hulk wins a fight and loss 1 when Hulk falls in battle(Max charges 5), for every charge Hulk gains 10 Rage at the start of the fight. Passive Hulk regens X health per second. When fighting gamma…
  • Exhort(a fan made character) Class Mutant Size Medium Signature Ability Exhort grants 15% less energy to the opponent when striking or when being struck. Passive Exhort’s genes are constantly changing any debuff placed on Exhort has a 10 % chance to cause Exhort to gain an energize buff that lasts 10 seconds and increases…
  • The Leader Class science with tech like abilities Size Small Signature Ability The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.…
  • The Leader Class science with tech like abilities Size Small Signature Ability The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.…
  • Intelligence falls by 15 when a Mental Aptitude is put into cool down.
  • Every 5 intelligence The Leader’s technological weapons do X more energy damage and increases the chance to place a debuff by 2.5%.
  • The Leader Class science with tech like abilities Size Small Signature Ability The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.…
  • Titanium man Class Tech Size L Signature Ability Titanium man's armor is far superior to Iron man's and as such will start a fight with either 5 more permanent furies or armors. Passive Incinerate debuff ability accuracy is dropped to 10%, but if they are placed they will last 100% longer.(Titanium has an extremely high…
  • Galactus(revision) Class Cosmic Size Extra-Large Signature Ability Consume: Galactus devours the energy from his buffs, when Power of Galactus ends Galactus creates a regeneration buff that heals X amount per buff that is active on Galactus over 10 seconds. Passive Galactus shifts his size so that he can fit within the…
  • Galactus Class Cosmic Size Extra-Large Signature Ability Consume: Galactus devours the energy of the opponent so that for all the damage that he deals while in Power of Galactus can be transformed into a regen that heals X amount per hit on Galactus’s combo over 10 seconds. Passive Galactus shifts his size so that he can…
  • Bohemes will gain a point from being hit by a special attack unless they have a class advantage.
  • Bohemes(this is a fan made character) Class Mystic Size XL Back Ground In the depths of the contest there was a mage who seeked to grant life to a being of pure stone and power that would beat the contest for him. He tried to do this for years, but died with his goal never being reached. The stone gallum Bohemes sat in the…
  • Vespa Magnifica(This is a fan made character) Class Cosmic (Revised) Background Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience,…
  • Vespa Magnifica(This is a fan made character) Class Cosmic Background Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience, However Vespa…
  • Bullseye Class Skill Signature Ability Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo. Passive Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he…
  • Bullseye Class Skill Signature Ability Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo. Passive Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he…
  • Craven The Hunter(Revised) Class Skill Signature Ability Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take…
  • I Love this Idea The demogoblin is super cool and I think that doppelgänger is a really under rated character even though he is the most amazing spider clone.