**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
We have not set an end-date for the new period, but we will update this banner when we have more information.

Comments

  • I have this problem too!
  • Still looking for players. Is anyone out there?
  • Adding last week's AQ ranking to showcase the score we got. It will be going up, with your help!
  • Bumping this post with new info. This past week we again scores 450mil! Even when we are down 3 players, we are a strong team that delivers results! Screenshot attached. Find me, Gestorter, on Line app to apply.
  • New AQ week, but same issue: I need 3 players. I got alts to keep us afloat, but need real bodies. You know you want weekly t5cc for minimal effort! So skip that AW alliance and come join the the filthy casuals!
  • Still no love to get my last spot filled. Please reach out if you want map6 and casual AW
  • I got 1 spot filled. Still need 1 more player for the AQ week to be a success. Is there anyone still looking for a map665/6 team without serious AW focus?
  • I said 664 above. Sorry that was old news. Been running 665 this week. It went fine. So we shook loose the slowest 2 players, and need those spots filled ASAP. And with any luck, we will be back to map666 with mods and top 500 rankings any day. Join us while you have the opportunity to!
  • #1 is full. #2 needs 1-2 players still.
  • You know yourself from previous posts that pulling 10 vs pulling 90 is a very different amount of data. Also, CoatHang3r had a different inventory setup that my claim. For me to be maxed on everything EXCEPT mutant versus a player who has capacity in all classes is very different. So this example claiming to debunk my post…
  • You said it yourself: "one random distribution". This is 90. Further, you said "odds are better getting five or less". So you are saying odds get BETTER the FEWER you get? I'm guessing you made a typo here. I do agree with your number of 1:694 as I found 5 in 90 pulls is 0.143%. However I disagree that it doesn't resemble…
  • As I said, one set of pulls or even 5 are always going to be untrackable. 90 data points tied to my account's specific status / needs is trackable. For instance, you didn't say if you were maxed on every crystal except Tech. If so, then you'd have the beginnings of the evidence I am showing. If you opened 90 and ended up…
  • You are wrong. I'm asking for true RNG, I proved it wasn't. You pretend it is, despite proof. The world isn't flat either! You cite 0.1% as odds, yet ignore my 5th paragraph. For a single pull or handful of pulls, you aren't wrong. For NINETY pulls, you are full of it. Statistics dictate you are lying to yourself and…
  • That menu is what I'd like to see for all events combined. The trouble is, that view does not show if the event is done vs in between calendars or arenas. So there isn't an "information scent" (a UX term) for if there will be more opportunities for events. So it's not very helpful as it exists today.
  • Gosh that would be great. That still supports my suggestion though. If they built a way in-game for us to see all sources of points, then we would know for sure of we missed the mark or are just in a gap between arenas.
  • Sadly, I agree. That's why I'm pushing this now. Hell's Kitchen Daredevil got a meh buff, kind of a waste of time to end game players. So if they are gonna buff champs to the mid-tier, not making every champ revamp amazing, may as well bump up the most needed champs. Btw at your rate of 3-4 champs per month, it'll be like…
  • I agree, but that doesn't preclude improvement. Fix those, and the next losers are a great place to keep working. Thankfully as improvements are made to the bottom group, the usefulness of every champ overall increases.
  • I totally agree. Like how diablo 3 has paragon points above lvl 70. 10% of the previous amounts, but you still get something for it. Or in fallout 76 where after lvl 60, the excess levels give perk cards only (like mastery points) or a Respec option.
  • I feel something is missing, completely overlooked. There was a concurrent message released correcting the AQ ticket cost oversight. That was not mentioned. Further about AQ costs, this big roadmap was lacking a detail not addressed there which I figured would be sorted: the cost of AQ essentially has gone up. For Map6…
  • Oh. I haven't added relevant content in a while. I forgot to add our best score. This comes some 2 weeks ago. Our Map5 BG is growing fast and did 66555 successfully! Rank 460s in the world! Clearly when we focus on AQ without the mess of competitive AW, it pays off!
  • I didnt talk in my last post about the 2nd unique reward of AW. Shards. Beautiful, precious shards. They give us 4*, 5*, and 6* champs that are the whole reason we play MCOC. We brag about our great champs. We spend gold and unique resources to rank those champs, we recruit based on what champs we see. If I saw someone…
  • Well I still don't have a full team, because the in-game system is really flawed and I have to use the forums instead. So let's add more content about how great my team is! Let's talk AW rewards - the rewards suck too. AQ gives the same rewards: rankup materials + gold (and more of them), with the exception of two unique…
  • I just got a warning for bumping this post. The mod want me to add something constructive to the post. I can do that. Lemme tell you guys about why we are AW-casual. See war is a game mode that requires heals. You have to spend heals with real money OR with glory. And glory is from AQ. So you are spending time in one game…
  • Bump. We are looking for people again. Title is a little old though: we are now 28mil in size! Rarrrr!
  • Still need 1 more for Map5
  • Looking for 2 more.
  • Need 1 more due to an 11th hour flake out.
  • Still looking for a solid Map6 player.