Comments

  • I'm starting to get bored about fights that need a PhD in Rocket Science. Read 6 nodes for each fight, understand interactions, ok...that's part of strategy, but then you need to constantly keep an eye on three timers on you and the defenders, changes of icon, change of color, AI waiting for timers to expire to screw you…
  • Especially when you've got good attackers removed from the pool and you're left with random ones that are not effective at all. in the meta.
  • Same is happening to me with Lady Deathstrike. No damage boost ...
  • I'm not sure if the problem is Lady Deathstrike, which is not optimized for this Raids meta or Invisible Woman itself and her shield not being reduced as advised, but this fight is so frustrating....you barely do any damage.
  • What the f? Now I can see that is the case, but where the hell is this specified? The fact that those points refer to separate tracks should be MUCH MORE CLEARLY informed. Smh
  • I miss the 180 raid tickets AND two 100% revives I used before realizing the Raids were bugged.
  • @KabamCrusher I hope you're considering improving this UI (not only with the suggestions in this thread) or at least allowing users to switch back to the old version. I need to enter 3 times before understanding if there's a new event, what I haven't clicked or claimed. Then I go to inventory->rewards because it's just…
  • Your proposal with the claim buttons is way better than the one that was implemented but there are still many issues:* hierarchy of content * readability of event titles * lack of contrast because of the colors and images behind important texts * ordering of events * spacing * usage of empty space * grouping and proximity…
  • There are so many wrong things and usability issues with the new events UI that I just wish I could switch back to the old one. No UX team, no UI team, no QA team could never push such a mess into production.
  • @KabamDORK since we all feel you've been always caring for the community since the early Contest, please believe me when I say this criticism comes solely for helping improve. The new events UI looks cooler, but is a huge step backwards in term of usability. Maybe you realized it as well. By working professionally with…
  • 100% agree on this! Re-implementing from scratch a new and reliable input system should be a priority at Kabam's offices!
  • It happened a couple of times on POCO X5 PRO. Restarting the game solved it.
  • Many players I know retired to relaxed alliances with optional 1-2 bgs AW exactly for these reasons. I am one of those and I feel good about not spending anymore to be highly competitive... Thank you Kabam for helping me stepping back (again)!
    in AW psychology Comment by HERU April 2
  • To fix AI behavior should be #1 priority. Period. All the push to be more grindy and difficult content with the current state of the game is just taking many players to frustration and retirement. If Kabam doesn't understand this and just want people to burn their revives/potion stashes not because they play bad but…
  • Or they ignore it.
  • @"Kabam Miike" are you aware that Nick Fury, already a solid defender on any node, doesn't take damage after his Life Model Decoy is destroyed when he becomes indestructible. So basically you have to take him down twice. Genius AW tactics!
  • Since current AW tactics is awesome we want to extend it to other content...
  • They want us to keep a positive attitude but completely refuse to admit they made a mistake and disappear from the forum ignoring any costructive feedback, instead of fixing it. Awesome customers' support! If no alliance played AW, now that would be a clear message...
  • @Kabam Jax I know you are very active in creating a bridge between the community and the game team so I hope you read this. Many veteran players like me are really frustrated by the state of the game and are retiring for good (5 valiant players from my alliance - including myself). There is so much to take into account on…
  • Congratulations @Kabam you made AW boring, annoying and not worth playing for the 96% of your players. If you turn all content into something frustrating that requires very specific champs and needs tutorials, infographics researches and a PhD in rocket science many players like me (valiant and decent at the game) will…
  • Many players are retiring after Wow week 1, CC Carina's Challenges, now this AW tactics BS. And many more players will leave since the game has become so frustrating, unless you spend money and ask the Norse Gods to send you the only possible champion that can counter a node/defender combination...and I'm priviledged,…
  • I'm so tired to deal with content being put out there without any real testing...Kabam is killing my fun. If we're all beta-testers we should get paid instead of spending units, resources, etc.
  • @"Kabam Crashed" I just wished Kabam prioritized solving the input and AI issues before creating more everest content. Having players face such hard challenges with the current state of the game is just...unfair! No wonder the community is upset and frustrated.
  • I totally agree with you on this. And probably these Carina's challenges are not so meaningful to justify any drama. But I hope you don't underestimate the negative impact that things have on the health of your players. Having top players like KM testing content and gauging difficulty of content is taking you away from the…
  • I dont understand why Kabam put all this effort in creating such BS challenges, designed for very few top players (or a few more masochistic ones). I'm really concerned about the elitist direction the game is taking...
  • Joining the discussion to add my two cents: Kabam is playing on a dangeorous edge here. The level of frustration in-game has increased dramatically with all the bugs, AI weird behaviors and crazy node combinations on WoW. Not to mention the first Raids week fiasco. If they keep showing all the top rewards to every level of…
  • Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view.