Knucklez ★
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I’m just curious how the kabam development team has allowed this to get to such a level of ridiculousness that it’s turned into jokes because it’s been going on for a very, very long time. I understand that game development is very complex, and requires a lot of work, but really what is going on here? I have never seen…
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There are so many good comments here in this thread, and these same AI issues (such as the insanely fast recovery speed) seem to keep happening to far too many players. At this point, the AI issues have been going on for so long that I don’t even care whether Kabam has messed with the AI or not. I just want them to adjust…
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I’m one of those OG players. I started playing MCOC in December 2014 when the game launched. It was also good then, but very different compared to now. Back then there was no War, no AQ, no champ awakened abilities, no synergies, and no alliances. The AI used to be fair then, but I’ll leave it at that for now lol. There…
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Thank you again @Dukenpuke I appreciate the info.
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Thanks @Dukenpuke. Yeah, with the old AQ system history/scores were always available for 48 hours after the week finished because there was a break of a few days before the next AQ cycle. I guess with the new AQ system, history is wiped right after day 7 because AQ weeks run back-to-back now and we’re running AQ on days…
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The AI speed and reaction time nowadays is beyond absurd, and it is making the game really frustrating to play at times in all game modes. The fact that Kabam has never properly addressed this AI issue speaks volumes. I have mentioned this issue in every single in-game ‘survey’ they asked me to complete, but the AI seems…
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Phoenix, Dormammu, and Sentry really should be one of the strongest champs in their class.
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I agree with the OP, and there are so many good points made in this thread. All Kabam had to do was keep the old war system and just add persistent placement the same as other games do with their war modes. I really don’t understand why they decided to try to re-engineer the entire war system. It now feels like one long…
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It seems the ‘node’ thing from Kabam devs has way gotten out of control. The entire game has become nodes on top of nodes on top of even more nodes. In every game mode now, it always feels like we are fighting the nodes instead of the champ, with a very small window to do a specific champ action. I wish the game was still…
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It always seemed a bit unfair that Kabam allows the AI to be able to stand still, but the players cannot do the same.
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I think the OP is only referring to Kabam posting/publishing just the arena cutoff scores (i.e. numbers) somewhere for each arena, instead of posting leaderboard information, player names, or any other personal/ally information. Although that could also be useful, I agree agree with the points mentioned above as to why…
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I agree with you, OP. I’ve always wondered this since I started playing MCOC. I have no idea why Kabam doesn’t publish cutoff scores somewhere for their arenas. It makes absolutely no sense to make players check external sources to get the arena cutoff scores. I have never seen Kabam post anything about this, or reply to…
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I agree with you, OP. The AI speed is beyond ridiculous at this point. I have played this game since the launch in December, 2014, and I have never seen the AI this insanely fast. Opponents firing SP attacks before the meter is filled visually, insanely fast reaction and recovery speeds, the seemingly increased AI forward…
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You raise some very good points, OP. I would also like to hear answers from Kabam about those questions you asked.
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I agree with you, OP. I’ve been having the same problems, too. The ability to parry and the opponents’ speed and hit boxes seem to be inconsistent from fight to fight. And this is on top of dex and block not working correctly. These things are making the game increasingly frustrating to play at times.
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Rock Band
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Kabam really should make things clearer about details in their side quest events. This is ridiculous. It feels like they are unnecessarily over engineering their side quests at times, which is causing players to be confused.
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The overuse of unblockable attacks in the game now, especially with increased lag, input drops, and dex not working correctly for many players.
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Rocket’s scrapyard
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Rocket’s Scrapyard
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Don’t worry, OP. It’s not only you. Most members in my alliance are still having all kinds of input issues with the game recently, such as unresponsive attack inputs, heavy attacks thrown while blocking, parry and dex still not working correctly, and opponents regularly breaking though blocks. This is really making the…
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Still need active players to join us.
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Still need 2 more active players, preferably experienced in Map 4.
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Still looking for active players for Map 4 and War.
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Still need active players to join us.
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Still looking for active players to replace inactives.
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Still recruiting
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Still recruiting active players
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Still recruiting
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