**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Mr_West ★
Reactions
Comments
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The timeframe for farming free revives/ expiration and storage limits is what makes me say that. Give us the equivalent units everyday and I would change my mind.
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I oppose the details they listed. Do you? The explanation given is clearly not true, and the proposed solution proves that.
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That’s exactly what we’re looking at here. They limited the amount that can be earned in a given time. The resource expires. So, to do the content the options are pay more, or don’t do it
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Then the chef comes out and says the fork and knife cost extra. Pick it up and take a bite or pay more for the tools to eat it. Are you going to continue to frequent that establishment?
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So a lot. Probably more that me. Yet you still think that this isn’t a terrible idea aimed at nothing more than increasing spending? I understand that this is a business and they must remain profitable, but this strikes the wrong note and will end up costing them more than money and the community more than revives.
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Did you farm revives to offset spending?
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It did help offset the cost of doing end game content, but that’s what I’ve been saying.
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Lucrative to the players?
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That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
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GW, Like I said, they expire. I also said that if this wasn’t a cash grab, then kabam can give equivalent units in the apothecary grind instead of the limited rewards. I also suggested 20% revives for 20 units. Those two things would change my mind on the cash grab opinion. But that won’t happen because units don’t expire.
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It has nothing to do with your progress. Revives are not an indefinite resource, they expire. So the farming nerf means that people will need to spend much more money to complete the content. It’s that simple. The alternative solution they offer helps limit how quickly you can get revives through farming.
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I AM THE PERSON THAT THIS WILL HURT. I’ve done EOP. I spent money on units to buy revives, and I farmed as much as time permitted to help mitigate the expense but it cost me money none the less. You can’t say you’re the one this will hurt when you don’t do the content. My roster is better than average, but I’m not as good…
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I think one issue that GW and DNA are missing out on when they talk about “brute forcing” content, is that the rewards for Everest content become dated. People aren’t doing Abyss or Labyrinth anymore because the rewards are no longer worth the efforts. If this isn’t a pure cash grab, make the apothecary give out the…
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I missed the whole fighting tech champs in the header
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I did not know that would occur with suicides. Thank you