Ryker ★
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Wonder if it’s the consecutive order node exasperating the issue. If he misses sp1 in that order, I presume he will go sp3 no matter what?
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Nope, not dex.
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Yes - happened in WOE. As if that fight is not bad enough. Triple evade from ABs into light intercept. It was pretty shocking. AI is so gassed up.
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I’m referring to an overall change to the AI and how it interacts with the player. Appears to be an attempt at making the AI more human-like by evading strategically.
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Not a node
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For free! Necropolis and Carina Challenge is hardly “for free.”
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Imagine being the person who diligently grabbed all the pieces in mail and banquet event. Finished Necro and Carina Challenge (hard content) and you are missing the one BG piece that could easily be a reward for any BG. Seems like an oversight.
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But is the cursed tip the only piece that is not achievable on a permanent basis. All the other pieces can still be acquired. I think they should simply make this available in another season.
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If you played good, you would know. Immunity buff (immune to everything) is a problem for all the areas of the game. Beast boss in EQ, science paths, Thronebreaker.
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Gotcha - yeah, done with the content. So, basically you have a bad read. I was referring to Beast in EQ with immunity on knock down. With the obligation to knock down b/c flux dispersal. Even using champs with buffs, intercept play style at 20 stacks of dispersal defender takes 0 damage, none, zilch. I don’t want to play a…
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@Demonzfyre what gave you the impression that I’m not good? B/c I have a fundamental objection to this lazy content? Not seeing the connection, especially after I have given a 1/2 dozen ways to counter this. The objection is about how “not fun” this makes the game and how it demonstrates a complete lack of care when…
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I don’t want to see this kind of content in EQ anymore. I know I can heavy counter the heavy. Heavy counter the special attacks. Leverage the relic’s stun (which I’m sure you forgot to take that stun away, y’all would rather the player flail along unable to do damage or parry stun). Save this immune to everything **** for…
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Oh I know
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No one else is worried about this “immune to everything” buff all over the contest now? It’s kinda pathetic. Pair this with a regen or even this flux dispersal node and it’s a recipe for disaster. Can’t remove flux dispersal w/o parry/heavy. Can’t parry because immune. Forced to heavy counter a non-participatory AI or wait…
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Not at all similar - she gets a combination of an unreasonable buffs, true, but they quickly fade and there is a big timer for her to get them back. In incursions the whole content is designed to allow the player to ramp, but to turn off all of that ramp entirely, for the whole fight… what did you build for? Thanks for…
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I literally cannot evade now w/o perfectly timed specials into my face! Please increase the evade window! I get it, your AI wants 7 evades now instead of 5. I just can’t keep up.
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Noticing something I’ll call a reverse intercept. The AI detects and immediately chases evades now. I noticed this as means of the AI to throw specials, effectively trapping the player. But now this is happening on basic attacks. Had Iron Fist in AQ just beat me using this technique. I think the players notice this because…
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Some moderator removed some comments. That’s fine. I just think we need a forum to talk about the changes we see. Like I remember when the parry window changed. It use to be big. Then they made it too small. Like way too small. Players had to adapt, but Kabam had to expand the window, cuz it unintentionally small. You…
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That wasn’t even the thrust of my point. Forget it, while we aren’t aligned - Or we find ways to not be aligned, nothing will ever get done. For what it’s worth, it’s not like Madden at all. The disparity in health pools has always existed to conceal AI quality. If they want the AI to perform at the level of a human. Lower…
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I’ll give you another one. Just experienced again, like always, in AQ. Why did you add an extra attack to evade chasing. So when the player evades. It would be for one, maybe two attacks. We did this all the time as part of baiting specials. So we are ALL very familiar with this. Then last update it was 3 or 4 attacks we…
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Yeah, this is what I do at work. Bug creation for a major enterprise software company. The end user has to be able to submit these in their own language. I’ll give ya another one. The AI will only throw a special now at the tail end of the players evade (as though to catch the player) and as a means to intercept. Why? Why…
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Clearly you missed my point. It’s not the player’s responsibility to prove something that they should easily see themselves if they played the game. At this rate, they can just maintain deniability.
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For my two cents, I have been playing this game since it started. I have seen a lot change. I want to summarize my concern with one single instance. Though the game is plagued with issues. I’m curious how Kabam is addressing these instances. And really it comes down to player experience. We shouldn’t be formally submitting…
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Genuinely hate this
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I won’t. Done for me.
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I took my Moleman to R4 based on how he worked. Please issue rank down tickets for players to at least rank down a 6* R4.
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Agent Venom bug appears to be visual - he is hitting the damage but the passive furies are definitely not showing up on the screen. Please investigate and resolve!
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Currently, Agent Venom is not working with this interaction and node. Please help asap!
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Moleman was my first rank 4 after completing the story mode. This is basically a nerf reverting him back to having to decide between utility or damage. I would expect rank down tickets so that I can rank up a different skill champ.
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His sig ability apparently is this decoy ****. Watch out! If you die when fully revived the next time you go in you are starting all the way over. Really poorly designed.