Shooter708 ★
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Thanks for affirming what we are seeing. So this is definitely a bug and players can do this but it is not a guarantee to resolve the issue. As a community, we need to stay on these support issues until they get resolved. And as I have pointed out there is a simple solution that can be put into place by removing the revive…
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Okay, so this has now happened teice in the same RAID for our group. This is an obvious bug. And yes a support ticket has been opened. I would encourage everyone that experienced this issue to open support tickets. Kabaam needs to see the volume in which this happens. That being said a workaround really needs to be put in…
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For me the biggest hit was 3.6m. I don’t run boosts or suicides or anything unique. Also, mine is only sig 20. I am sure it could ramp up higher as you are indicating.
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Thanks for the feedback. So this is an obvious bug. I’ll have to ask if anyone was mid fight and got disconnected. Anyone else having similar symptoms and issues?
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So I am using a duped 7* Morbius and he actually does quite well. His SP2 can ramp up and do anywhere from 1 million to over 3 million and he works well against her mechanics.
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It seemed that many had this issue at the end of BGs this morning. Probably a load balance or server capacity issue.
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This is exactly what the issue is. The AI is essentially reacting how a skilled player would react to fights and that SHOULD not be happening. These our our tools to counter the nodes and buffs that the defender has the be edit of that we face. If the AI is supposed to react like this, then get rid of all the defender…
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I agree that the fight needs balancing. For further constructive feedback purposes, I just managed to get through IW on the left side and it took about 20 revives for me alone plus whatever my alliance members burned through. I was able to get it done by using Count Nefaria and his regen allowed me to use a bunch of level…
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The lack of salary cap is a fair point. But would MLB create a matchup where they would schedule MLB teams against minor league teams? No. And that is the level of disparity with the current setup. 2 different player or can be in platinum 2 with very different level accounts. And sometimes they get paired up with each…
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You really need to finish this thought. Yes battlegrounds is a competitive mode. But you are failing to comprehend as part of this post is that it needs to be a fair competition. When matchmaking is pairing up accounts that are obviously at different levels, that is not a fair match. As a comparison, take any competitive…
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Good call. That was the case. Thanks for sharing!
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I have the same exact issue. The bundle is not providing the awakened WBN
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Outside of the fact that it shouldn’t be done to accommodate 1 person, I know a lot of people are waiting on this change as it is quality of life feature. I know that in several alliances I have spoken with, there was a sense of relief knowing this was coming. So it would be appreciated to get an update on the timeline.
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It’s not just one fight. This is a repetitive thing on a variety of champs. Happens quite frequently where parrying just doesn’t trigger and the defenders co to nie to attack when they should be parried.
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I did see the nodes. And the issues were not related to conflictor for example. When that parry troggered there would be a timer and even 2nd, 3rd parries failed. Others also reported this issue with no responses. It has been an issue the last 3 BG seasons and does not appear to be node specific.
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I appreciate the input. But that goes both ways. I don’t think it is unreasonable to ask for an update or response on a bug or game issue. Should not take 3 months of issues being reported for someone to respond. I don’t believe that is an unreasonable request.
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@kabam Jax - tagging you for awareness on this post.
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I don’t understand. Don’t you want the input issues fixed?
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I will when we actually receive a response from Kabam on the parrying issues and get some idea what is getting done about the input issues. If you want to help, feel free to.
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@"Kabam Miike" @"Kabam Zibiit" @"Kabam Porthos" @"Kabam Vydious" @"Kabam Lyra" Anyone care to at least acknowledge and respomd to the issues? It’s only been 3-4 months of silence on it.
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The timing on parrying is off all together. Parries don’t trigger at times as well which causes fights to be lost. It’s terrible. Has been for at least the last 3 BG seasons. With the release of 7* champs bugs are just going to get worse. Unless the community starts hitting Kabam financially by not spending on a bugged…
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This is still an issue post the latest updates. And still silence on the issue. Do we need to start organizing a boycott on spending until the support team starts taking the issues in the game seriously?
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Any update or feedback on these issues yet from the moderators?
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Hell no. AW does not need to be more difficult. The majority of players will not agree with this statement.
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Are we really surprised that this hasn’t been fixed. Kabam hasn’t been able to fix any of the issues with battlegrounds. Whether it be matchmaking or the continual input issues. Parrying is still broken. Until it impacts their bottom line they simply won’t care it appears.
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I have to admit that it is disheartening when there is silence from the game developer on such a critical game play issues. Battlegrounds are broken. Parrying is broken. Blocks appear to be made but the parry is ignored and you get hammered as a result. It causes many players to lose fights and is severely hampering many…
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Season 7 has begun and the input issues still exist. Parrying is still. It triggering properly and no word from Kabam on a do or let alone a comment.
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Not even close to working as intended. Parrying is definitely broken in BGs. It is not the conflictor node. I have continually parries multiple times within the 7 second window and parries are ignored. There are times when parrying that it is ignored and the timer never starts. It is what has made this season unbearable…
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Fix the input issues Fix the input issues Fix the input issues Fix the input issues Fix the input issues Core game functions such as the inputs should be THE top priority over new content and pushing out the same events that cannot be played effectively simply due to the game not functioning as intended. These issues…