SuperiorSvee ★
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Honestly, I could live with this as the new normal if the milestones had been meaningfully improved, rank reward shards improved, maybe 500 getting the 5*, and/or an improvement to two day arenas (thronebreakers need t2a, t5b, t5cc). If you pulled thronebreakers into those arenas and others could earn new 5*s... yeah,…
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It says 9800 points. Our alliance got 11th, so that’s impossible.
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Generic signature stones makes sense. Frankly 15-20 sig stones and 275-550 6* shards would be fine. But it shouldn’t feel like you got literally nothing.
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Improve 5-Star and 6-Star Featured Hero Crystals – Improved selection of Champions within the Crystal, so a “miss” does not sting as much. (the most recent 5-Star Featured being one example) The 5* currently is pretty great, I wouldn’t spend t5cc on 3/4ths of the champions in this crystal.
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Current feature 5*, there are 4 champions that aren’t “feature” that are objectively terrible with basically no use in current meta. There are a bunch of rerun amazing champions, capiw, Hyperion, voodoo that all have a place in current meta. A bunch of other solid utility champions. For the biggest static crystal in the…
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I’m saying there are only 6 champions I would use t5cc on to r3. I expected a return of some of the top champions mentioned by KDSuperFlash10. There are over a dozen champions that haven’t returned yet and are eligible (sunspot was in last, no warlock), no rerun of ghost, nick fury, corvus, Aegon, black widow claire…
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I honestly enjoyed this. Abyss, v5, and this have all been fun. A challenge mode every month has me excited. Only Magik and Apocalypse were rough, both because I lacked great matchups (magik due to not bringing my quake.)
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I 100% the champion, as did others in my alliance. We all got different compensation. What metric was used, it wasn’t paths prior to nerf.
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Also Event Quest completion is the only one that “costs” to get milestones.
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This was supposed to be day one of all the map7 fixes. :neutral:
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Nothing attached to the email or the stash.
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Sad 😢
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The mail still says 5*, and the spotlight has a 6*, so still incredibly confusing how many money offers are needed.
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Given this will cost different currencies, I think explaining a bit more if certain pieces are exclusive, temporarily exclusive, or generic to each type is warranted. @"Kabam Miike" Is it 5 distinct pieces? Say, head/legs/torso/arms/special place Can you only buy the head with incursion points? If you miss the head for…
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@"Kabam Miike" anyway you can preemptively flag the Vivified lane to the team? If you’re trying to avoid timeouts, it’s likely going to be the only way for Power to Cower and probably the preferred method for all but maybe Turn the Tide.
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With such punishing actions, at least give us benefits if we do things right. These encourage timeout, which is even worse increasing the time of fights to 5 minutes. All the QoL I got from the 4 starting energy and 45 minute timers is gone.
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Wait a bit in my opinion. It’s week 1. The difficulty ramps up. This is equivalent to EQ map 1.1 on the difficulty. Play later maps before telling them to make it harder.
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The AQ seasons, pitting alliances against itself and challenges instead of who can get lucky for highest prestige gets big rewards for doing same content... is awesome. Undo awesome. Everything you said alliance quest is great. War.... well, at least you heard pain points. But you essentially said that we can just hurt…
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Summer of Pain permanent content? On Act 6. Compensation for Act 6 should be flagged to completion and exploration per quest. Completion being a little, maybe more in the case of 6.2.6. This is content that is temporary and going away. Heck, throw units and revives at us and wipe our progress. We can do the nerfed ones and…
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Just hoping there is compensation for those of us that did act 6 pre-rebalance. We spent a ton on it.
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@"Kabam Miike" any way you can show an example of how this works? Do we pick 1 in 6 classes with the selector then we pick 1 in 10 champs with Nexus? Do we have to choose the selector before we would get to open the two t5cc? I’m 100% already, but this seems like an important distinction.
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Who is the tuning geared to? Those that are just Cavalier (beat 6.1 once)? Beat champion once? Beat grandmaster once? 100% everything? Who are the rewards targeting? Those that just hit Cavalier? Or also appealing to those that are 100% everything?
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It’s only 3 quests. So 27 paths total. It’s a good step. Good job Kabam. I take back my above post. You learned and I’m very happy.
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I thought lesson was learned in 6.2 that 8 was too many paths. Now there are 9? 6.3 and 6.4 with 6 paths was reasonable.
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Will the 5* cinematic and legendary cinematic have a chance at 5* Thor? Or is he not in the crystal?
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I see them in 4* arena. Mail said 5* too?
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Sounds like those that didn't open got a refund, what about those that did?
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Having an issue like this and getting a character you don't want.....ugh. Not fun.
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Would definitely make them more appealing as the drop rate went up. Generally tho having it go up with opens, down with time, keeps people opening. Could even have it max at 20% chance and at least that’s something. .4 hurts tho.
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Updating AQ is welcome. Clearly making changes that make most common teams no longer valid is an increase in difficulty, the bleed immune throughout the map (and required champs for minibosses) is a measure of that. To make changes without even a token change to rewards is not pleasant. Several are easy. Change Alliance…