WHITEMUMMY ★
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Thanks for the kind words
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No, there is a ticket system Each player gets 5 tickets for 5 fights 2 outer circles and 3 inner circles fights So everyone takes equal number of fights
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I guess no one likes to read anymore :)
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Any other suggestions?
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Good point
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@"Kabam Miike" @"Kabam Zibiit" @"Kabam Porthos" @"Kabam Vydious" @"Kabam Lyra" I really appreciate your input as well if you can take the time and watch the presentation 🙏🏼🌿
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Defensive tactics usually make some champions useless and some players depending on their progression might have invested on those champions But when we ban one attacker in one section that champion still can get used in the other part of the map and we get to bring 3 attackers So it’s a way to make war more interesting…
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I’m also currently working on the nodes and scoring system. But I wanna see if any of this can lead to anything meaningful Best scenario is to have a community effort so I appreciate any suggestions or criticism 🙏🏼🌿
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I also been reading so much game theories to find a good tie breaker for alliance war, more suitable type of tie breaker for mcoc is a multi step tie breaker Best solution I could come up with is first of all periphery fight will have a lower attack bonus than inner circle fights since they are gonna be easier so this…
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It’s about having a balance between making it not too hard for the officers and preventing the game to become easy or boring With the in-game tool to assign fights and having more freedom because there are no paths it will not be harder than what we have now, but it will be more interesting
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Hey guys I’m available in case you guys have any questions regarding the idea