**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Pretty sure I’m not suppose to tag a mod to something like this but I’m going to attempt to tag a few mods just to see if we can at least get it passed along on a post-it note to a dev or something. @"Kabam Miike" @"Kabam Zibiit" @"Kabam Porthos" @"Kabam Vydious" Sorry to tag you guys but since it’s a sort of niche(?)…
  • Exactly! We just need some sort of small indicator or something, it should be very easy to implement!
  • What an informative post! So glad you took the time to post it! There’s probably only like what? Maybe 100+ other posts complaining about the RNG based rewards for this SEQ already but THIS post THIS ONE will be the ONE that makes all the difference! I’m certain your persuasive writing skills will convince Kabam to stop…
  • It will count as an entry
  • True enough, I overlooked the part where he was asking about the 5* version specifically. As far as I know that ones never been added to the game as a playable character yet.
  • He is in the game. He was rewarded to those who completed a legends run of a chapter in Act 6 if I’m not mistaken. I don’t think there’s a way to get him anymore though but I could be wrong. I’m sure they’ll create another opportunity in the future to get him but it will likely and should be just as much of a challenge to…
  • Your 5* roster is very small, you’re better off doing 5* dual crystals or 5* basic crystals. Personally I’d say go with dual crystals over basics though.
  • Iceman
  • Attacks can cause bleeds (Deep wounds mastery makes this even better) Heavy attacks cause armor break Sp1 eats buffs on the opponent and heals Venom at the same time. Sp2 is great if you’re against a bleed immune champ, it converts his genetic memory buffs into furies. Power burn and power drain immunity with kylntar buff…
  • I haven’t played around with either one that much yet. To me they seem equally useful which is why I created a poll to help me decide but even that seems pretty evenly split lol. For horsemen I just have Gambit at r3 unawakened and AA awakened at R5.
  • Why does him not having critical hits make him good for AQ? I must have missed something here.
  • Thank you for that break down! That’s going to be pretty helpful!
  • In regards to Ghost, she just seems like it would take ALOT of playing with her to get use to using her well/properly and even then from what I’ve read/seen using her effectively can still be pretty tricky. Maybe I just haven’t come across the right guide or video yet.
  • @Thicco_Mode @Kavya30 @Kill_Grey Thank you guys for the info/suggestions! Everyone seems to be a fan of Red Mags maybe I just need to get use to using him, is he really just Parry, Heavy spam until 30+ prowess then sp2? He hasn’t seemed too amazing anytime I’ve used him but I haven’t really tried using him that much. I’ll…
  • Thank you! I was thinking the 5* Guardian and Doom were ones I should do too! Which Sorcerer should I rank up? 6* unawakened or 5* Awakened? If the 5* one should I dump the 100 sig stones into her? I haven’t played with her at all so far so I’m not even sure how important her sig would be.
  • @ Thank you! That write up is very helpful!