Comments

  • Just popping in to say that AI is absolutely 100% reading player inputs since it doesn't have eyes to see your actual moves. And that's fine but the problem is, like many spotted here the reaction speed which is instant, well beyond humanly possible. Also agree @Ross979 many times it comes out of stun early and out of…
  • I felt I should add my 2 cents here cause the AI has really become something else lately. I subscribe my own experience, been playing daily for about 5 years now, here what I noticed: AI's reaction time is beyond any human could achieve - recovery from specials and dexing your attempt to punish has become a regular thing.…
  • No need to turn off animations, that would literally make the game lame to play. Just an option to lower the peak white point in those flashes that occur in so many fights, off the top of my head: Shuri's specials, Photon's and so many more. Thanks guys for commenting but I'm not a very active forum member so I will leave…
  • It is a health concern more and more so. Possibly not everyone is as sensitive to these brigh light flashes - which mcoc has plenty of in fights - but definitely some are more proned than others. It is a very simple thing to do, just have to add an option to lower the white point in game and voila, done and all can safely…
  • I am aware of certain scenarios that have/had really bright flashes @peixemacaco and thank you for your feedback but my point is a bit more generalized. There are flashes (explosions, lightnings, light beams, etc) in almost every fight. I am simply asking that an option is implemented to turn off or dramatically reduce…
  • One of the most essential updates with years in the waiting for, finally here!
  • You need to make the final, dormammu quest available outside the 24h. I could not do it that day was I work and then wrecked I woke up with an unusable key now. This shouldn't happen, what's the point? After we grind all week and all other side quests available at any time then we miss out on the finale and that's it? I'm…
  • New input system works better for me as well. Aside from few glitches like heavy stop working during fight altogether (during war no less) most of the time feels good. One certain issue noticed on quake when charging heavy then you swipe back using same finger doesn't work, she just stands there taking the hit.
  • Same story.. used lots of energy 4 matches can't get into any fight. Connection drops but only in battlegrounds
  • FAO MCOC Support, please fix these frame limiting/framedrop/memory/lags/freeze issues on high end android devices samsung in particular. All was fine until update 32.2.0 came out, ever since it has been a dreadful experience playing the game. I honestly believe there are many many users alongside myself who are quite at…
  • Up until update 32.2.0 mcoc was very well adapted to my last gen tablet galaxy tab s7, after which it locks my screen refresh rate at 60 from 120 and game feels like 15 20fps. I have posted on the other thread there isn't even a reply last few weeks. I'm also close to the point of just uninstalling the game a d forget it…
  • It isn't even real 30fps I think mate, mine looks and feels like a 15-20fps tops. Sp3 or end fight clips are so choppy hurts my eyes to look at, dreadful.
  • Seriously? No feedback whatsoever? Doesn't look like rocket science to me. You have game x working fine allowing 120hz screen refresh rate (which means game running at 60fps) up until you issue update 32.2.0. After that, every time I start mcoc screen refresh monitor locks 60 in red letters even. Need to mention this is…
  • Thats the reason I sold my last gen ipad and got a top of the line android because in July couldn't play on ipad anymore it got so bad: framedrops parry & controls, just too many problems. Now android is broken as well.. just seems we should be moving towards solving problems not add more. One can't and won't buy a new…
  • Hi, I'm not s20 user but galaxy tab s7. Snapdragon 865 system, Adreno 650 GPU, top of the line. Framerate issues started with 32.2.0 update and 32.2.1 hasn't fixed it. From a smooth 120hz screen rate experience before (game probably ran in half that- 60fps which was grand) now it shows 60hz and game likely running 30fps…
  • Same exact story here, after update 32.2.0 game is nearly unplayable, perfectlysmooth before, littleto no controls issues. I thought I was alone because I immediately wrote to support and they told me my device is obsolete and can't handle mcoc after last update. What a joke... My "obsolete " device being Samsung Galaxy…