Xroxfist ★
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Don’t be an idiot that doesn’t qualify for maxing out everything including diversity does it. Once again. If the higher rating MAXES OUT EVERYTHING. There is no chance of winning that would be zero percent. Not showing up doesn’t really qualify for the discussion. Post more meaningless **** like what if only one person…
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More amusingly even if you put 145 defenders in (which hurts your rating yes) the attacker kill points is still the exact same so both teams lose the same amount of points rendering everything besides rating the same
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And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time.
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Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing.
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Why don’t they have a Stan lee cameo character yet. Where each match he appears as someone different from one of his cameos
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You are completely incorrect. The only and I mean only difference between scores when both teams max everything is defender rating. This means the higher ranked team ALWAYS wins. Not sometimes. Not usually. Not 99 percent. 100 percent. Because they have a higher defender rating. The skill shown by the lower rated team is…
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Defender kill was never overwhelming. It took ten defender kills to overcome a percentage. In this new system since there are more 100 percents can scale down defender kills so that they are more inline with possibly overcoming rating differences. Like perhaps ten points per kill.
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Actually at some point when everyone gets used to diversity every war will automatically be decided by rating under this system so it’ll all be by this system.
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P
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As a matter of fact. Once you notice your opponent hasn’t diversified their defenders it is guaranteed you are going to win if you clear everything so it makes the risk of using items and losing nothing. So they are that much more likely to burn a few items to ensure a win.
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The only penalty is making it a little easier on the attacker. But both sides clear All more and more often. Took on iso in a recent war both sides cleared all they had three million more alliance points. They had higher defender rating less diversity. If they had maxed diversity they win simply because they’re rated…
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And it really doesn’t matter if they lower the points of diversity. The result will be the same. Two equal results with the exception of rating.
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The only other solution is to hope that you can stop them on a path but there is little chance of that with these nodes.
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That’s what I’m saying. Defender rating is the only thing that has a different number. If you max everything else it’s all the same number therefore the only difference in score is rating. Boom 1347 deaths later they still win because they have a higher rating. There at some point has to be a bonus for effective play and…
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But there is no other place besides defender rating that offers more points. As long as both sides clear all that is. So if you make diversity and kills about the same points then you gamble by being less diverse hoping for more kills. Otherwise highest rating wins. Period.
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Putting back in defender kill points is the only plausible solution. Lowering diversity will just make it a game on how much you want to play diversity vs kills then.
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What it does is make it so that no matter what the highest rating team automatically wins was long as both sides clear All and if both sides play intelligently. It’s a horrible set up. One team could clear with zero deaths and lose to a team who cleared with 1347 deaths simply because their defenders weren’t the same…