AngryJuice ★
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Re: How Would You Properly Fix The 6.2.6 Boss Fight?
Quick idea I thought of, add a mechanic in the final 10% phase that provides the attacker a temporary perfect block passive effect. Make the activation of it skill based, maybe (just an example) ever… (View Post)8 -
Re: So...now the AI is expert on Dexterity
I always put the 1% thing down to the fact that the this number was rounded down in the display but so as not to display 0% health without the character being knocked out the 1% covers the health ran… (View Post)1