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Home› ST4RL0RD08› Disagree

ST4RL0RD08 ★

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3 Off Topic 3 Insightful 106 Disagree 159 Agree 2 Dislike 10 Like 4 Awesome 20 LOL 0 Spam 0 Abuse
  • Posts7
  • Comments35
  • Re: Valiant EQ Feedback

    ST4RL0RD08ST4RL0RD08
    May 12
    I really dislike that you have to fight all 16 fights per map with one health bar. Extremely infuriating having to eat random heavies trying to bait specials from inconsistent ai and then I have to u… (View Post)
    3
  • Re: Valiant EQ Feedback

    ST4RL0RD08ST4RL0RD08
    May 9
    I think it’s challenging yes, but I would love to see the addition of every 3rd or 5th node healing you to full. Being forced to either use consumables or fight perfectly for over 100 fights total is… (View Post)
    4
  • Re: Health Lost Persisting in Valiant gauntlet?

    ST4RL0RD08ST4RL0RD08
    May 8
    Honestly this just seems like yet another way to get us to have to waste resources so that when story or end game content drops were forced to use units. If the ai/inputs was ok it wouldn’t be an iss… (View Post)
    0
  • Re: Health Lost Persisting in Valiant gauntlet?

    ST4RL0RD08ST4RL0RD08
    May 8
    The ai is whack and so having to constsntly play perfectly for 15 fights takes the piss a bit tbh… (View Post)
    0
  • Re: Dev Diary - Ai is a “frame perfect button masher?”

    ST4RL0RD08ST4RL0RD08
    May 1
    @DNA3000 Appreciate the discussion, genuinely. Just to clarify — I never said Unity timing bugs weren’t real. I’m aware of them, and they’ve absolutely affected Parry before. I also never said that t… (View Post)
    0
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