Iron fist buff needed.
Brackavitch
Member Posts: 399 ★
So, I’m not a huge iron fist fan, whether it be comics, or tv, but I do recognize he is a fighter to be respected and feared. With that being said, I think you should do a few small changes to make him a bit more true to comics.
Attacks involving iron fist’s hand cannot he evaded. (Kind of a soft true strike like IMIW).
Every hit he lands adds a stackable fist buff that increases his attack when used with his specials (No increase in attack during normal attacks). No limit to amount being stacked.
*Fist buffs are completely used after a special is used but may be refreshed if a heavy is landed within 10 seconds of using a special.
awakened ability:
If iron fist is hit, his fist buff counts down to zero over ten seconds. During the countdown Iron fist fist glows causing him to gain fury, critical hits and cruelty all equal to ten times the amount of hits landed before being hit. Hits may be refreshed/saved if a special is fired off, followed by a heavy.
(Capped/starts at 100 hits, can be increased with signature ability. Higher star has high cap. If not awakened all buffs lost upon being hit).
New synergy:
Way of the spider:
Unawakened classic spider-man makes up for his lack of spider sense by homing in his new kung fu style “Way of the Spider” and has a 90% chance to land a critical hit.
(In the comics, spider-man lost his spidey sense and trained with Iron Fist to learn how to fight, creating “Way of The Spider.” Remember Spider-Man never really learned how to fight he’s all natural).
Iron fist gains true strike after 10 hits.
Just a pipe dream but thought I’d share. By the way, I do not have a 5 or 6 star iron fist, so I would not benefit from any changes.
Attacks involving iron fist’s hand cannot he evaded. (Kind of a soft true strike like IMIW).
Every hit he lands adds a stackable fist buff that increases his attack when used with his specials (No increase in attack during normal attacks). No limit to amount being stacked.
*Fist buffs are completely used after a special is used but may be refreshed if a heavy is landed within 10 seconds of using a special.
awakened ability:
If iron fist is hit, his fist buff counts down to zero over ten seconds. During the countdown Iron fist fist glows causing him to gain fury, critical hits and cruelty all equal to ten times the amount of hits landed before being hit. Hits may be refreshed/saved if a special is fired off, followed by a heavy.
(Capped/starts at 100 hits, can be increased with signature ability. Higher star has high cap. If not awakened all buffs lost upon being hit).
New synergy:
Way of the spider:
Unawakened classic spider-man makes up for his lack of spider sense by homing in his new kung fu style “Way of the Spider” and has a 90% chance to land a critical hit.
(In the comics, spider-man lost his spidey sense and trained with Iron Fist to learn how to fight, creating “Way of The Spider.” Remember Spider-Man never really learned how to fight he’s all natural).
Iron fist gains true strike after 10 hits.
Just a pipe dream but thought I’d share. By the way, I do not have a 5 or 6 star iron fist, so I would not benefit from any changes.
5
This discussion has been closed.
Comments