**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Must be my lucky day
Fhfjghhggggjfhfjg
Posts: 4,492 ★★★★★
Pulled this beauty out of a muta
nt gmc
nt gmc
7
Comments
Duped Cage is a thing of beauty because you start out with Indestructible, which is a nice oops feature. But unduped is still pretty good.
Light taps have a good chance to generate exhaustion, which increases Cage’s attack and chance to stun on Sp1. Sp2 has ability accuracy reduction, which increases based on the number of exhaustion debuffs you had placed on the opponent. That impacts power gain on opponents.
Bleed immune. Durable, solid blocker. Wrecks mystics. Wrecks most bleeders in game. Wrecks a lot of stuff in game.
Stun off Sp1 gives you the ability to hit champs to Sp2 during stun if that’s more advantageous. If you have SheHulk, they have a nice power gain synergy.
Here’s my 6* with pertinent abilities:
Used to be an awful pull. Now one of the better pulls in my opinion.
Dr. Zola
I have zero regrets about my 6* R2 Luke. I haven’t been lucky enough to pull the likes of Domino, Corvus, OR, KM, Aegon, Stark, CapIW, Ghost, etc. at anything beyond a 4* or in some cases 3* level, so I opted to run with what I had. Cage is a workhorse.
Dr. Zola
Dr. Zola