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Deliberate Lock (No Scroll/No Pan) on Map Screen

Conrad_JohnsonConrad_Johnson Posts: 38
edited August 2019 in Suggestions and Requests
Last maps in 5.4 and Road to Labyrinth (as well as LoL) have a feature where the map screen is only centered on player and is unable to scroll or look ahead. That is great and all for not seeing who is ahead, but sucks for having to remember what paths were already taken. For act 5.4.6, it appears my memory has cost me at least 3 revives. Seems like a units play for revives or to frustrate/slow progression for no reason.

Suggestions:
1) If locked map is necessary, add completed check mark or other indication that path has been taken. I don't think that this is possible because of branching paths after travel node. Maybe List path information in a separate block for quest/map info (sidebar)
2) Stop locked map all together and go for hidden defender or hidden information blocks. Hide node information until one or two tiles head of nodes (like a quest/map specific SCOUTER LENS from masteries).
3) Only allow auto scroll/pan when Portal VIEW (exit) selection is pressed.

This has been posted before, but may as well tag on. There have been no moderator replies on this that I know of and not many suggestion as to how to mitigate. Forum replies, please link to previous thread, if called out.

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