125 points for diversity? 50 points for attacker kills? I guess Fallout was wrong, war can change

Imac7065Imac7065 Member Posts: 365
edited September 2017 in General Discussion
When you guys at Kabam announced war changes (where is the flare node?) you very specifically said "This scoring system will not award large amounts of points, and will act more as a tiebreaker than a game changer."....

As of today's announcement defender diversity now counts 2.5x more than attack kills! (125 points to 50).... in other words if we put full diversity on our war maps, then lose the attack phase 2:1... we still win!

Yay? What is going on here?!

Comments

  • Imac7065Imac7065 Member Posts: 365
    edited September 2017
    from the original thread by @Kabam Miike ...

    Points Breakdown:
    Node Exploration: 300 per Node (equals out to before, when it was 450)
    Boss Kill: 20 000 Points
    Defenders Placed: 50 per Defender Placed
    Defender Diversity: 125 per Unique Defender
    Defender Rating: 0.002 per PI
    Attacker Kills: 150 per Kill

    Attacker kills are now 50 points?!

    Why can't you just bring back defender kills? It's such an easy fix!
  • Philly7788Philly7788 Member Posts: 18
    Kabam will never admit they were wrong and reverse a decision. They will just continue to do the bare minimum to appease the masses
  • Imac7065Imac7065 Member Posts: 365
    Philly7788 wrote: »
    Kabam will never admit they were wrong and reverse a decision. They will just continue to do the bare minimum to appease the masses

    Not totally true... they did a major correction after 12.0
  • Run477Run477 Member Posts: 1,391 ★★★
    Imac7065 wrote: »
    Philly7788 wrote: »
    Kabam will never admit they were wrong and reverse a decision. They will just continue to do the bare minimum to appease the masses

    Not totally true... they did a major correction after 12.0

    You're right. If the whale boycott and their game rating drops so that people won't download the game, and they see articles on tech websites which discuss how to kill a profitable game, all while they are tying to sell the game for big bucks, they will "listen." Lmao
  • SolarSpartanSolarSpartan Member Posts: 9
    Wars have clearly lost the element of skill. If they left attack kills and brought back defender kills (maybe at 50 points per instead of the previous 100), and added in some more difficult nodes (like Bane or maybe even skill would still matter and alliances would have to find that balance between strong defenders and diverse defenders. Make AW a chess match. It's clearly still broken.
  • DegirmenciogluDegirmencioglu Member Posts: 93
    Wars have clearly lost the element of skill. If they left attack kills and brought back defender kills (maybe at 50 points per instead of the previous 100), and added in some more difficult nodes (like Bane or maybe even skill would still matter and alliances would have to find that balance between strong defenders and diverse defenders. Make AW a chess match. It's clearly still broken.

    Lol @ wars have clearly lost the element of skill... not one aspect of alliance war was about skill. Matter of fact, not one part of this game is has any element of skill.
  • Kabam MiikeKabam Miike Moderator Posts: 8,269
    Please remember to not create more threads on a single topic, and to keep all conversations on Alliance Wars in the discussion thread here: http://forums.playcontestofchampions.com/en/discussion/17904/15-0-alliance-wars-update-discussion-thread
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