125 points for diversity? 50 points for attacker kills? I guess Fallout was wrong, war can change
Imac7065
Member Posts: 365
When you guys at Kabam announced war changes (where is the flare node?) you very specifically said "This scoring system will not award large amounts of points, and will act more as a tiebreaker than a game changer."....
As of today's announcement defender diversity now counts 2.5x more than attack kills! (125 points to 50).... in other words if we put full diversity on our war maps, then lose the attack phase 2:1... we still win!
Yay? What is going on here?!
As of today's announcement defender diversity now counts 2.5x more than attack kills! (125 points to 50).... in other words if we put full diversity on our war maps, then lose the attack phase 2:1... we still win!
Yay? What is going on here?!
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Points Breakdown:
Node Exploration: 300 per Node (equals out to before, when it was 450)
Boss Kill: 20 000 Points
Defenders Placed: 50 per Defender Placed
Defender Diversity: 125 per Unique Defender
Defender Rating: 0.002 per PI
Attacker Kills: 150 per Kill
Attacker kills are now 50 points?!
Why can't you just bring back defender kills? It's such an easy fix!
Not totally true... they did a major correction after 12.0
You're right. If the whale boycott and their game rating drops so that people won't download the game, and they see articles on tech websites which discuss how to kill a profitable game, all while they are tying to sell the game for big bucks, they will "listen." Lmao
We still have challenger rating and diminishing returns. The entire concept of the 12.0 update was flawed. They did take away block penetration but judging from 5.3 they have managed to find a different path for the same result. In the end they gave off an appearance of a major shift and imo have slowly been working their way back to it
Lol @ wars have clearly lost the element of skill... not one aspect of alliance war was about skill. Matter of fact, not one part of this game is has any element of skill.