Cavalier Difficulty Update - March 2021
MCOC Team
Administrator, Admin [en] Administrator › Posts: 596
Summoners!
Starting with March’s Event Quest, we will be making some adjustments to the Cavalier Difficulty Class-Based Nodes and Rewards! These changes will come into effect with the Event Quest starting March 3rd at 10 am PT.
Weak in the Knees: Reduced the potency of the Weakness from 50% to 30%
Contagion: Increased the chance for the Attacker to gain a Poison Debuff from 20% to 30%
Tech
Nanite Healing: Changed the healing from 10% of max health to 7%
Skill
Changed the Challenge buff from “Can't Touch This” to “Mix Master” (If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade).
Mind's Eye: Removed the clause preventing Champions from gaining Fury Buffs via Ability Accuracy reduction preventing Evade. This was only in place due to technical limitations with “Can’t Touch This”.
Mutant
Relentless Mutation: Reduced the max Fury stacks from 10 to 5 and increased the potency of each Fury stack from 35% to 70%
+2,500 6-Star Shards
+11,000 T5B Fragments
+42,000 T2A Fragments
+75% ISO-8
Increased Path Gold Drops from 25k to 40k (+360k Gold)
Changed 10% T5CC Fragment Crystal to 10% T5CC Fragment Nexus Crystal
The chart below lists the complete rewards:
We also want to take a moment to thank everybody that’s given us constructive feedback on Cavalier Difficulty so far. As we mentioned in our recent Dev Diary on the future of Cavalier Difficulty, “We want to ensure that players are having fun, and feel rewarded for the time they spend in Cavalier difficulty...” and this is another step towards that. We will continue to monitor your experiences in Cavalier Difficulty and adjust in the future.
Starting with March’s Event Quest, we will be making some adjustments to the Cavalier Difficulty Class-Based Nodes and Rewards! These changes will come into effect with the Event Quest starting March 3rd at 10 am PT.
Node Adjustments
ScienceWeak in the Knees: Reduced the potency of the Weakness from 50% to 30%
Contagion: Increased the chance for the Attacker to gain a Poison Debuff from 20% to 30%
Tech
Nanite Healing: Changed the healing from 10% of max health to 7%
Skill
Changed the Challenge buff from “Can't Touch This” to “Mix Master” (If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade).
Mind's Eye: Removed the clause preventing Champions from gaining Fury Buffs via Ability Accuracy reduction preventing Evade. This was only in place due to technical limitations with “Can’t Touch This”.
Mutant
Relentless Mutation: Reduced the max Fury stacks from 10 to 5 and increased the potency of each Fury stack from 35% to 70%
Reward Adjustments
We’ve made a few adjustments to the Cavalier difficulty Rewards:+2,500 6-Star Shards
+11,000 T5B Fragments
+42,000 T2A Fragments
+75% ISO-8
Increased Path Gold Drops from 25k to 40k (+360k Gold)
Changed 10% T5CC Fragment Crystal to 10% T5CC Fragment Nexus Crystal
The chart below lists the complete rewards:
We also want to take a moment to thank everybody that’s given us constructive feedback on Cavalier Difficulty so far. As we mentioned in our recent Dev Diary on the future of Cavalier Difficulty, “We want to ensure that players are having fun, and feel rewarded for the time they spend in Cavalier difficulty...” and this is another step towards that. We will continue to monitor your experiences in Cavalier Difficulty and adjust in the future.
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