White Magneto pre-fight ability bugged against Venom?

P1ttasP1ttas Member Posts: 6
Dear summoners,
I decided to bring White mags in Act 7.1.2 against Venom.
White mag’s not a champion I use that much, but, as you know, you can activate a useful prefight ability that allows you to have a longer
Stun.
During the fight, I noticed something abnormal: the passive stun works, but my white mag gets kicked far away from Venom (the heavy after the stun barely worked, probably because his heavy has a good reach). Anyway, I get KOed. I go in with Colossus, who benefits from the prefight ability activated previously, and it’s almost unplayable: it’s not possible to play stun-heavy because colossus’ heavy is way shorter than mag’s one and the first hit doesn’t even reach Venom.
Now I don’t know whether this only happened to me, nor I know if this bug concerns white mags’ pre fight ability, venom, XL champs in general etc, but I’m hope to get some feedback! ☺️💪🏻 Also, I recorded a video, but I can’t seem to attach it here, only images. How can I send it? Thanks!

Comments

  • P1ttasP1ttas Member Posts: 6
    https://www.dropbox.com/s/mgtfjgqhtz0s4hr/colossus bug.MOV?dl=0 Ok here you can clearly see what I’m talking about
  • ChikelChikel Member Posts: 2,106 ★★★★
    That bug crops up a lot. I noticed it while fighting against Korg in the side quest. Thankfully I had Hype so it wasn't much of a problem.
    I think what happens is that the game reads it as 2 parries instead of one. One to apply stun and pushes you back slightly, the other changes it to passive and pushes you back even more.
    Could be wrong though
  • P1ttasP1ttas Member Posts: 6
    Chikel said:

    That bug crops up a lot. I noticed it while fighting against Korg in the side quest. Thankfully I had Hype so it wasn't much of a problem.
    I think what happens is that the game reads it as 2 parries instead of one. One to apply stun and pushes you back slightly, the other changes it to passive and pushes you back even more.
    Could be wrong though

    That could be possible indeed. Also, I’ve just noticed one thing in the video I shot: it seems to happen on medium attacks, and not on the light ones. I mean, when I got kicked back, Venom had dashed at me. But there’s a third parry I do towards the end of the video, where I guess he does a light attack, and I don’t get kicked. Interesting!
  • TheDragonLord1373TheDragonLord1373 Member Posts: 13
    edited March 2021
    I am fairly certain this bug has been going on for a while, now. I regularly use my 6* white mags, as one, the pre-fight is nice to have, and two, I genuinely enjoy playing him, as he hits decently hard, is bleed immune, and has good aar against metal champs, as he should. I have been using him a lot lately for the side quest this month, especially against the Heimdall, and I think I have figured out what is wrong.

    Typically when you block, you slide back either a predetermined amount based on the size of the character you are fighting against, or an equal amount for every character (needs testing). When you parry, the slide distance is significantly reduced, allowing you to retaliate. The issue here is that with the pre-fight, you are parrying, but sliding back the distance of being hit into block normally instead of the parry slide distance, making it significantly harder than it should be to do things like medium-heavy for characters like white mags.

    Edit: spelling
  • P1ttasP1ttas Member Posts: 6

    I am fairly certain this bug has been going on for a while, now. I regularly use my 6* white mags, as one, the pre-fight is nice to have, and two, I genuinely enjoy playing him, as he hits decently hard, is bleed immune, and has good aar against metal champs, as he should. I have been using him a lot lately for the side quest this month, especially against the Heimdall, and I think I have figured out what is wrong.

    Typically when you block, you slide back either a predetermined amount based on the size of the character you are fighting against, or an equal amount for every character (needs testing). When you parry, the slide distance is significantly reduced, allowing you to retaliate. The issue here is that with the pre-fight, you are parrying, but sliding back the distance of being hit into block normally instead of the parry slide distance, making it significantly harder than it should be to do things like medium-heavy for characters like white mags.

    Edit: spelling

    Yeah probably it’s not a new thing and I was sure other people had experienced this. Yet, it shouldn’t be a normal reaction to a parry... it is really impossibile to stun-heavy with some characters benefitting from white mag’s prefight ability, making the gameplay kind of annoying. I don’t know if there’s any way to get this topic to be read by the right people, but something should be definitely done
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Hey there, the team is aware of this issue and is looking into it. Once we have new information to share, we'll let everyone know.
  • P1ttasP1ttas Member Posts: 6

    Hey there, the team is aware of this issue and is looking into it. Once we have new information to share, we'll let everyone know.

    Thank you for your feedback Zibiit! We’ll be waiting for new info then💪🏻💪🏻
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