Alliance War Season 30
MCOC Team
Administrator, Admin [en] Administrator › Posts: 600
Summoners!
With the close of Season 29 it’s time to talk about Season 30! We have your regularly scheduled Expert Tier Tactics Rotations, and Node Updates, and we have an exciting new update to Potions and the Loyalty Store!
Season 30 updates, here we go...
Expert Map
Attack: Slow Your Roll
Defense: High Ground - 3
Challenger Map: Pick 1 of 3 (from Attack and Defense)
Attack: Damage Over Time, Slow Your Roll, Power Down
Defense: Untouchables -2, High Ground - 2, Regenerator
Hard Map: Pick 1 of 3
Attack: Damage Over Time, Slow Your Roll, Power Down
With the close of Season 29 it’s time to talk about Season 30! We have your regularly scheduled Expert Tier Tactics Rotations, and Node Updates, and we have an exciting new update to Potions and the Loyalty Store!
Season 30 updates, here we go...
Loyalty Store (Alliance War Potions Updated)
- Level 1 to Level 3 Alliance War Health Potions, Alliance War Team Health Potions, and Alliance War Team Revives available in the Loyalty Store, replacing the old Alliance Quest items
- Purchase limit of 2 each, resets every 14 days
- Potions no longer randomized, each are available to purchase up to the limit
- Watch out for an in-game message with more details
Level 5 Alliance War Health Potion
Now available for 100 Units in the Potions StoreTactic Updates
Tactics By MapExpert Map
Attack: Slow Your Roll
Defense: High Ground - 3
Challenger Map: Pick 1 of 3 (from Attack and Defense)
Attack: Damage Over Time, Slow Your Roll, Power Down
Defense: Untouchables -2, High Ground - 2, Regenerator
Hard Map: Pick 1 of 3
Attack: Damage Over Time, Slow Your Roll, Power Down
Map Changes
Node Changes (Heroic, Intermediate)Post edited by Kabam Boo on
12
Comments
In light of concerns surrounding the potential difficulties with certain Defence Tactics, the team has decided to lower the difficulty of High Ground on both Challenger and Expert Maps during the Pre-Season.
Expert Map
Old: High Ground - 3
New: High Ground - 2
Challenger Map
Old: High Ground - 2
New: High Ground - 1
High Ground Difficulties
High Ground - 1 (Challenger Map)
Every 15 second(s) the Defender gains one Altitude charge reduced by 50% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 500 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge.
High Ground - 2 (Expert Map)
Every 10 second(s) the Defender gains one Altitude charge reduced by 50% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 750 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge.
High Ground - 3 (Removed from all Maps)
Every 10 second(s) the Defender gains one Altitude charge reduced by 80% if Shocked, Incinerated, or Degenerated, and cannot be prevented with Ability Accuracy. Altitude Charge(s) grant True Accuracy, and when Blocked deal a burst of 1000 Energy Damage per Charge. Every 10 hits on the Attackers combo meter will remove 1 Charge.
IMPORTANT
There is an issue with tags in Expert Maps, where all tags for Defence Tactics are displayed for the Map. Please note that Expert Maps will only support High Ground as a Defence Tactic at this time.