This thread wasn't a bug report so don't understand why it was moved.
Maybe it's the moderators way of acknowledging the OPs issues as a bug? And they plan on responding eventually?
Or maybe there just trying to bury the thread.
Unfortunately their communication is as good as Kabam's.
I’d love to think that it means it’s accepted as an issue. But unfortunately this is what happened with @DrZola ’s initial thread. It was in general discussion, moved to bugs and known issues and left to slowly peter out.
I could never be happier to be wrong, but I don’t have much hope that we get a response.
All we can do is keep the thread alive, keep showing the moderators that it’s very much an issue, keep respectfully putting across our disappointment that it’s not being addressed and hopefully the feedback is being taken on board and will prompt a response at some point.
To me it is not that complicated and also apparent what has happened when you follow the timeline of events.
A game engine update leads to some players being unable to adequately react to some AI timings/movements.
The AI then changes and becomes noticeably passive which is later improved on but is not what the ai was pre engine update.
Refractor is released and people once again notice changes in the AI timings/movements.
To me that clearly says adjustments were made to the AI to compensate for the input issues arising from the engine update and now with the refractor being out the AI has once again been adjusted to be closer to what it was pre update.
Personally I do not encounter AI that refuses to throw specials anymore than I did 4 years ago. Sometimes you can get stuck in a loop (just like you have always been able to) where the AI will not use a special unless you break that loop by changing what you are doing while trying to bait; like hitting into block or knocking them down.
While I can’t completely agree with the point about throwing specials, this is as plausible an explanation as any. There’s been a lot of work under the hood of the game. I tend to think what’s going on is unintended, but also so entwined with different areas of the game that its nearly impossible to figure out what is the “causation.”
Yeah if you are struggling to bait the defender, go for a block hit and the ai will more than likely intercept with their special.. or parry you, then combo and chain to special attack if it’s in AW.
Sorry for the late response on this. This is not an easy topic to tackle, and I know there's going to be things I say here that people are going to disagree with, or call untrue, but I am going to speak to this the best I can, and try and dispel any rumours or misunderstandings, while giving you the route to make sure that these things are able to be handled in the best way possible in the future.
First up, cutting to the chase, there have been no intentional changes to the AI. In this very thread, @CoatHang3r mentions perceived changes to AI that happened to compensate for issues with AI performance earlier. The thing is, there were never any changes made to begin with. The AI was not changed to compensate for issues earlier, and there is nothing to change back to. Could there be differences to how the AI is acting or reacting? Absolutely, but those should be treated as bugs, and not intentional changes.
Secondly, we see the complaint that certain fights have different AI than others. For example, the Crossbones and Blade in EOP. These two both share an AI profile with most of the hardest fights in the game (including AW and things like LOL and AOL), and it's not possible for one to be different without the rest of them being different as well. This complaint often comes up in high-pressure fights. There does seem to be an issue where Blade is able to re-parry and cause a bleed, but that doesn't have to do with the AI itself, and is likely a symptom of the Input System change, and should be reported as such.
As for the issues that were listed earlier, we've made sure to share the list with the team, however, it's very unlikely that any of them have to do with the AI itself, and are knock-ons from other issues. Changing the AI is a massive undertaking and takes a very long time to do. If you discover issues like this, it's important to report them with the proper reporting format in the forums, or through our support team. When everything is labeled as "AI changed", we're not likely to find it or be able to address them.
We want to hear about these things and to be able to address them but need to make sure that we're actually hearing about them so reporting them in the proper channels is very helpful.
I hope this sheds some light on the subject, and we look forward to getting your reports on these issues.
Comments
I could never be happier to be wrong, but I don’t have much hope that we get a response.
All we can do is keep the thread alive, keep showing the moderators that it’s very much an issue, keep respectfully putting across our disappointment that it’s not being addressed and hopefully the feedback is being taken on board and will prompt a response at some point.
Dr. Zola
Sorry for the late response on this. This is not an easy topic to tackle, and I know there's going to be things I say here that people are going to disagree with, or call untrue, but I am going to speak to this the best I can, and try and dispel any rumours or misunderstandings, while giving you the route to make sure that these things are able to be handled in the best way possible in the future.
First up, cutting to the chase, there have been no intentional changes to the AI. In this very thread, @CoatHang3r mentions perceived changes to AI that happened to compensate for issues with AI performance earlier. The thing is, there were never any changes made to begin with. The AI was not changed to compensate for issues earlier, and there is nothing to change back to. Could there be differences to how the AI is acting or reacting? Absolutely, but those should be treated as bugs, and not intentional changes.
Secondly, we see the complaint that certain fights have different AI than others. For example, the Crossbones and Blade in EOP. These two both share an AI profile with most of the hardest fights in the game (including AW and things like LOL and AOL), and it's not possible for one to be different without the rest of them being different as well. This complaint often comes up in high-pressure fights. There does seem to be an issue where Blade is able to re-parry and cause a bleed, but that doesn't have to do with the AI itself, and is likely a symptom of the Input System change, and should be reported as such.
As for the issues that were listed earlier, we've made sure to share the list with the team, however, it's very unlikely that any of them have to do with the AI itself, and are knock-ons from other issues. Changing the AI is a massive undertaking and takes a very long time to do. If you discover issues like this, it's important to report them with the proper reporting format in the forums, or through our support team. When everything is labeled as "AI changed", we're not likely to find it or be able to address them.
We want to hear about these things and to be able to address them but need to make sure that we're actually hearing about them so reporting them in the proper channels is very helpful.
I hope this sheds some light on the subject, and we look forward to getting your reports on these issues.