**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Clarification: Sandman's Abilities Missing Information
MCOC Team
Administrator∙Moderator › Posts: 514
Greetings Summoners,
Before Sandman is released to you all, we wanted to give you all a heads up that there is currently a bit of missing information in his Abilities that we are working to fix in a future release.
Sandman’s Burst damage when unstable is meant to scale with his Base Damage, but his abilities are missing that information. In a future release, we’ll be adding "Damage scales with Base Attack only” to those abilities, so the two affected descriptions will read as follows:
[Under “Unstable”]
Before Sandman is released to you all, we wanted to give you all a heads up that there is currently a bit of missing information in his Abilities that we are working to fix in a future release.
Sandman’s Burst damage when unstable is meant to scale with his Base Damage, but his abilities are missing that information. In a future release, we’ll be adding "Damage scales with Base Attack only” to those abilities, so the two affected descriptions will read as follows:
[Under “Unstable”]
- Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 124.1 Physical Damage. Damage scales with Base Attack only.
- The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 124.1 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Damage scales with Base Attack only.
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