Mcord117 wrote: » I beleieve it is to be honest.
Thatweirdguy wrote: » Golkdenkiller wrote: » Here is my conversation for a map 5 crystal luck ticket a year or so ago. They used the words "there are several in-game factors which determine the drop rates". Here is the FAQ section on 4-star champions, saying "there are several in-game factors that determine the drop rates of Champions". If it is just random or distribution based random they shouldn't have to consider any in-game factors. The term in-game factors could mean anything from spending pattern, current roster, catalysts, past pulls, the rarity of champs (tier list) or perhaps nothing at all. But this is the word they chose to use, so I don't see how it can be interpreted as just RNG.http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC They don't have to give the algorithm, but they can say what those in-game factors are and how are they related to drop rates. Thanks for posting this. From the article: "While selecting a specific Hero is not possible, there are several in-game factors that determine the drop rates of Champions. Please know that these factors were created with player’s concerns and feedback for these features in mind. They were implemented to ensure that there is not only a maintained balance between the opportunity to obtain valued items, but the rarity and integrity of these items as well. " That is not describing RNG. In fact it is describing the exact opposite of RNG. I do not think they would have to reveal that to Apple especially on a 4* crystal since the only promise they make is providing a 4* champ. But to those of you saying it is all random and not manipulated should be eating your words
Golkdenkiller wrote: » Here is my conversation for a map 5 crystal luck ticket a year or so ago. They used the words "there are several in-game factors which determine the drop rates". Here is the FAQ section on 4-star champions, saying "there are several in-game factors that determine the drop rates of Champions". If it is just random or distribution based random they shouldn't have to consider any in-game factors. The term in-game factors could mean anything from spending pattern, current roster, catalysts, past pulls, the rarity of champs (tier list) or perhaps nothing at all. But this is the word they chose to use, so I don't see how it can be interpreted as just RNG.http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC They don't have to give the algorithm, but they can say what those in-game factors are and how are they related to drop rates.
DNA3000 wrote: » Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice. Yeah except this article is very specifically discussing 4* crystals. http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC So it is not talking about the variance in PHC's. I'm unclear why people refuse to believe that drop rates are manipulated. They've admitted it in the post. It is like hanging onto a belief in Santa Claus.
Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice.
Thatweirdguy wrote: » DNA3000 wrote: » Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice. Yeah except this article is very specifically discussing 4* crystals. http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC So it is not talking about the variance in PHC's. I'm unclear why people refuse to believe that drop rates are manipulated. They've admitted it in the post. It is like hanging onto a belief in Santa Claus.
However, there are many ways to get a 4 Star Champion in the game: Guaranteed drop from 4-Star Hero Crystals Random drop from Premium Hero Crystals Ranked Rewards from Arenas
Crystal drops are random. How do I get the Hero I want? There is no easy answer for a streak of bad luck, and we certainly understand that misfortune can lead to disappointment and frustration. While selecting a specific Hero is not possible, there are several in-game factors that determine the drop rates of Champions. Please know that these factors were created with player’s concerns and feedback for these features in mind. They were implemented to ensure that there is not only a maintained balance between the opportunity to obtain valued items, but the rarity and integrity of these items as well.
TheBaldAvenger wrote: » At least this thread can stay alive for another month with theories as there is no update to the app this month. Good times
JRock808 wrote: » If Kabam has internal tiers of champs, there is no reason to assume they don't have their own drop rates associated with them.
RagamugginGunner wrote: » No update for January is...odd.
Golkdenkiller wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random.
CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc.
RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again.
GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops.
DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information.
Mcord117 wrote: » The no update thing is awfully suspicious
BaironDH wrote: » Was just about to say, over on the Sentry post, Kabam Mike said that theres no update fod this month's EQ, theyll let us know when thats coming. GENIUS! If you dont push an update, you dont have to abide by the ToS of Apple I guess? lol Go ahead and call me whatever lol theyve never done this before from when I started playing 2 years ago or so? Sneaky lil Kabam.
Mcord117 wrote: » CoatHang3r wrote: » Mcord117 wrote: » The no update thing is awfully suspicious Do you remember Void showing up in arenas in early December and did you notice all the data mined info from December? You already got this months EQ last month. If I were to hazard a guess as to why, there is a fairly large update in the works they want to spend extra time on before release. Possible and I don’t believe this is the first eq without an update but this is certainly abnormal
CoatHang3r wrote: » Mcord117 wrote: » The no update thing is awfully suspicious Do you remember Void showing up in arenas in early December and did you notice all the data mined info from December? You already got this months EQ last month. If I were to hazard a guess as to why, there is a fairly large update in the works they want to spend extra time on before release.
Kabam Miike wrote: » BaironDH wrote: » Was just about to say, over on the Sentry post, Kabam Mike said that theres no update fod this month's EQ, theyll let us know when thats coming. GENIUS! If you dont push an update, you dont have to abide by the ToS of Apple I guess? lol Go ahead and call me whatever lol theyve never done this before from when I started playing 2 years ago or so? Sneaky lil Kabam. Actually, we did this last year as well, and I think the year before as well. The December and January updates are combined so that have the content for both Months are included. this way, there is no need for any update for January.
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it.