GroundedWisdom wrote: » It's a semi-random, actually. An RNG generates outcomes with specific parameters, drop rates. It's not an even distribution where every outcome generates to fill the 100%, then recycles. In the case of the 4* and 5* Crystals, there is no drop rate. It's literally a chance out of whatever number is in the Crystal at that time. If there is 44 Champs in the Crystal, it's a 1/44 chance. Every Crystal we open. It doesn't remove the previous selection from our rolls. We could quite literally roll the same Champ everytime, albeit highly unlikely. The Crystal doesn't analyze our Account before we open it. Lol. It doesn't even know what Account is accessing the pool. It just accesses that pool and creates an outcome.
GroundedWisdom wrote: » JRock808 wrote: » They have confirmed that they rank champs internally the same way we do. They may not be the exact same champions in each pool, but the concept is the same. Why do you think they would hype Blade as the login reward, and do it well in advance of the normal login champ calendar? They know he is god tier, they know people desire him more than others. This is not conspiracy, this is fact. So once again, wrong. P.S. Absence of evidence is not evidence of absence. They have not confirmed that at all. Unless you have some type of official comment or proof from them, that's conjecture.
JRock808 wrote: » They have confirmed that they rank champs internally the same way we do. They may not be the exact same champions in each pool, but the concept is the same. Why do you think they would hype Blade as the login reward, and do it well in advance of the normal login champ calendar? They know he is god tier, they know people desire him more than others. This is not conspiracy, this is fact. So once again, wrong. P.S. Absence of evidence is not evidence of absence.
GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH
GroundedWisdom wrote: » ... In the case of the 4* and 5* Crystals, there is no drop rate. It's literally a chance out of whatever number is in the Crystal at that time. If there is 44 Champs in the Crystal, it's a 1/44 chance...
GroundedWisdom wrote: » They have not confirmed that at all. Unless you have some type of official comment or proof from them, that's conjecture.
Hubris_hater wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » It's a semi-random, actually. An RNG generates outcomes with specific parameters, drop rates. It's not an even distribution where every outcome generates to fill the 100%, then recycles. In the case of the 4* and 5* Crystals, there is no drop rate. It's literally a chance out of whatever number is in the Crystal at that time. If there is 44 Champs in the Crystal, it's a 1/44 chance. Every Crystal we open. It doesn't remove the previous selection from our rolls. We could quite literally roll the same Champ everytime, albeit highly unlikely. The Crystal doesn't analyze our Account before we open it. Lol. It doesn't even know what Account is accessing the pool. It just accesses that pool and creates an outcome. Unless you are an extremely high level Kabam employee you have no idea what the odds are. Stop spewing opinion as fact. The same argument back at you mate, unless you are a high-level Kabam employee you dont know this isn't true either? All people keep posting are just their opinions and the few that actually post what the law/facts are slagged off for it? Why? Just because you want something to be the way you say, and something to happen, doesn't actually make it so Why are most people ignoring the fact that the deadline is 2 weeks past and nothing? Ignoring the fact that Kabam hasnt commented at all on this thread? Ignoring the few that state what the actual laws and rules are re this? Ignore the fact that there are so many ways Kabam wont have to show these, and even if they do, it will be 100% you get a 5 star champ, not which one? I just dont understand what people think just posting the same wrong arguments will change anything at all?
RagamugginGunner wrote: » GroundedWisdom wrote: » It's a semi-random, actually. An RNG generates outcomes with specific parameters, drop rates. It's not an even distribution where every outcome generates to fill the 100%, then recycles. In the case of the 4* and 5* Crystals, there is no drop rate. It's literally a chance out of whatever number is in the Crystal at that time. If there is 44 Champs in the Crystal, it's a 1/44 chance. Every Crystal we open. It doesn't remove the previous selection from our rolls. We could quite literally roll the same Champ everytime, albeit highly unlikely. The Crystal doesn't analyze our Account before we open it. Lol. It doesn't even know what Account is accessing the pool. It just accesses that pool and creates an outcome. Unless you are an extremely high level Kabam employee you have no idea what the odds are. Stop spewing opinion as fact.
Golkdenkiller wrote: » Here is my conversation for a map 5 crystal luck ticket a year or so ago. They used the words "there are several in-game factors which determine the drop rates". Here is the FAQ section on 4-star champions, saying "there are several in-game factors that determine the drop rates of Champions". If it is just random or distribution based random they shouldn't have to consider any in-game factors. The term in-game factors could mean anything from spending pattern, current roster, catalysts, past pulls, the rarity of champs (tier list) or perhaps nothing at all. But this is the word they chose to use, so I don't see how it can be interpreted as just RNG.http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC They don't have to give the algorithm, but they can say what those in-game factors are and how are they related to drop rates.
Mcord117 wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Possible interpretation of those words but not explicitly the only possible reading. Neither side knows the answer to that point
CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc.
CoatHang3r wrote: » Mcord117 wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Possible interpretation of those words but not explicitly the only possible reading. Neither side knows the answer to that point Well you do have a first hand source from Miike posted earlier on this thread that explicitly states all champions have an equal chance.
Golkdenkiller wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random.
CoatHang3r wrote: » Golkdenkiller wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random. Its clear they copy and pasted response from thier support page on crystals. If you think support has intimate knowledge of the game explain to me how they get so many things blantantly wrong time and time again?
Mcord117 wrote: » I beleieve it is to be honest.
Thatweirdguy wrote: » Golkdenkiller wrote: » Here is my conversation for a map 5 crystal luck ticket a year or so ago. They used the words "there are several in-game factors which determine the drop rates". Here is the FAQ section on 4-star champions, saying "there are several in-game factors that determine the drop rates of Champions". If it is just random or distribution based random they shouldn't have to consider any in-game factors. The term in-game factors could mean anything from spending pattern, current roster, catalysts, past pulls, the rarity of champs (tier list) or perhaps nothing at all. But this is the word they chose to use, so I don't see how it can be interpreted as just RNG.http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC They don't have to give the algorithm, but they can say what those in-game factors are and how are they related to drop rates. Thanks for posting this. From the article: "While selecting a specific Hero is not possible, there are several in-game factors that determine the drop rates of Champions. Please know that these factors were created with player’s concerns and feedback for these features in mind. They were implemented to ensure that there is not only a maintained balance between the opportunity to obtain valued items, but the rarity and integrity of these items as well. " That is not describing RNG. In fact it is describing the exact opposite of RNG. I do not think they would have to reveal that to Apple especially on a 4* crystal since the only promise they make is providing a 4* champ. But to those of you saying it is all random and not manipulated should be eating your words
DNA3000 wrote: » Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice. Yeah except this article is very specifically discussing 4* crystals. http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC So it is not talking about the variance in PHC's. I'm unclear why people refuse to believe that drop rates are manipulated. They've admitted it in the post. It is like hanging onto a belief in Santa Claus.
Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice.
Thatweirdguy wrote: » DNA3000 wrote: » Thatweirdguy wrote: » [ That article has been known about for a long time, and it was within that context that @Kabam Miike attempted to clarify crystal odds long ago. The phrase "in-game factors" refers to the fact that when you are talking about crystals in general most crystals have more than one set of drops. PHCs, for example, can drop 2*, 3*, or 4* champions. The different "pools" of drops have different odds that are based on how they were designed. On top of that certain crystals have and state special odds for certain special drops, like featured crystals. However, when it comes to crystals that drop champions, except where otherwise stated, all champions within a specific pool have the same odds of dropping. Beyond that, saying "that is not describing RNG" rather demonstrates a lack of understanding of how games like this generate drops. The random number generator does NOT determine the odds of something dropping. The random number generator is used to select an item algorithmically from a drop table system that determines the odds of something dropping via table weighting. The random number generator assures that the weighting is stochastically distributed. By way of example, in the game of craps the odds of rolling seven are much higher than the odds of rolling twelve. That doesn't mean the dice in a casino are loaded non-randomly to generate that result. That is a function of the mechanics of the game, not the randomness of the dice. Yeah except this article is very specifically discussing 4* crystals. http://kabam.force.com/PKB/articles/en_US/FAQ/4-Star-Champions-MCOC So it is not talking about the variance in PHC's. I'm unclear why people refuse to believe that drop rates are manipulated. They've admitted it in the post. It is like hanging onto a belief in Santa Claus.
However, there are many ways to get a 4 Star Champion in the game: Guaranteed drop from 4-Star Hero Crystals Random drop from Premium Hero Crystals Ranked Rewards from Arenas
Crystal drops are random. How do I get the Hero I want? There is no easy answer for a streak of bad luck, and we certainly understand that misfortune can lead to disappointment and frustration. While selecting a specific Hero is not possible, there are several in-game factors that determine the drop rates of Champions. Please know that these factors were created with player’s concerns and feedback for these features in mind. They were implemented to ensure that there is not only a maintained balance between the opportunity to obtain valued items, but the rarity and integrity of these items as well.