**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
They have not confirmed that at all. Unless you have some type of official comment or proof from them, that's conjecture.
You may want to research the game as much as you post about it,
Those of us at NYCC heard it. It's in YouTube videos. But why look for yourself when you can ramble on with opinions and denials?
It's called facts. The truth doesn't change. That's why it sounds repetitive. There is no reasoning in conspiracy theories. Just reactivity.
Unless you are an extremely high level Kabam employee you have no idea what the odds are. Stop spewing opinion as fact.
If you believe certain youtubers to be outright liars, then yes Kabam has not confirmed it. But some youtubers have described their interactions with the devs in New York, and they stated they were told the devs do have their own internal ranking system.
Again, you may think these youtubers are liars, but I think that'd be a stretch to believe they made that up out of thin air.
Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again.
Take your own advice.
Would it make sense for
1- the longevity of the game
2- profit
3- fun
To allow the "game winning champs" to be pulled at the same rate/probability as other champs? Why not just make all champs equal then? (Hahah we've actually heard that "all champs are equal" gibberish many times) Why would anyone chase champs at that point? Simply for collecting? Sure, there are some who just want to have each champ and that's fine, but that's a secondary goal in this game. Beating content is the main goal. Having the champs to do so is a necessity. Not having those champs leads to item use or crystal opening or spending more time playing and grinding for units or even buying units...more than you would if you had a certain set of champs.
Am I to believe that kabam has thumbed their nose at decades of game design and created equal chances of pulling a game winner and a useless fodder champ? That's ridiculous imo. They're too smart for that. They're too smart to not internally rank the champs they've designed to fit roles in the game. This is very basic stuff. There's no conspiracy, there's no tin foil hats, just the necessity of good game design. I'm not even saying they're wrong for doing so. If everyone had game beating champs, there'd be no fun, there'd be no longevity, there'd be no reason to continue playing for years. They'd effectively kill a major portion of the game (and their hard work) by doing so.
Any news on this though!?
It's important to the majority of the community.
Update would be nice!
On to other things...
Everyone has been talking about the law states this and that, let's remember that this game covers multiple jurisdictions.People talk about the law like it is immutable, it's not. Many laws on disclosure, defamation, privacy and consent didn't take into account the internet, social media, electronic communication.
The legal system is always lagging behind innovation. Online gaming/gambling is no different and we will see laws and regulations change. Countries like China and Australia have already started to introduce regulations on loot boxes, which is at least in part what kicked all of this off. For any of this stuff to take traction we need test cases and precedents, to see how this is interpreted. Having said that, there are still archaic laws that have never been struck off, but aren't enforced... e.g. you can't sell a car on a Sunday in Maine (or some such nonsense).
At the moment, we aren't even talking about what the "law" dictates. This is Apple's App Store Guidelines. So our best gauge of what might happen is to look at precedent. What happened in China? This is Blizzard drop rates for loot boxes when they did the reveal.
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Every box contains at least one rare (blue) item.
Players get an epic (purple) item once every 5.5 boxes.
Legendary items appear once every 13.5 boxes.
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Will we see something similar for crystals? Possibly not, because shortly after that they started "giving away" loot boxes with purchases of virtual currency. The virtual currency was always a loop hole that could have been exploited and seems like it has been. Hearthstone also does this with Arcane Dust.
As much as I might not like it, it would seem that units as a virtual currency provide the perfect loop hole for protecting drop rates. I can't see why Apple would see it any differently than the precedent that has already been set in China. So if you don't want to disclose, simply put it behind a barrier of units and call it a "gift". For the most part, I think that units/shards/fragments protect Kabam from disclosure.
Are Apple evil or have malicious intent behind these guidelines? I don't feel so, I think if anything they protect the consumer. They guard against potentially fraudulent transactions by barring apps trying to encourage alternate payment methods. Sure it also protects their fees on app store transactions too, but it's their marketplace, they built it for a reason.
Are Kabam evil or have malicious intent if they don't disclose drop rates? Not particularly so, I think they feel they are protecting something they feel is important by exploiting a loop hole, but we're not talking genocide here.
RNG versus manipulated drop rates of particular champions... I don't see us getting an answer to this. The best we can hope for is 1 in 20 chance of pulling a 5* (or something similar).
The problem is that both RNG and manipulated rates are able to explain the patterns we see. Even if they are manipulated, it may not be entirely malicious... let's imagine the crystal drop algorithm has a script that looks like this:
First spin
"Spinning, spinning... this first one is purely RNG... congratulations, you got a Luke Cage!"
Next spin
"We see your champs and can see in have an unawakened champ... awakened champs are so much better, let's boost the odds on that one... wow, you must be chuffed... you got a Luke Cage!"
Next spin
"We see your champs and think some extra dupe levels might help... high dupe champs are so much better, let's boost the odds on that one... OMG, seriously you are so lucky... you got a Luke Cage!"
Next spin
"We see your champs and that one champ is almost max sig.. max sig champs are so much better, let's boost the odds on that one... You must feel like you won the lottery... you got a Luke Cage!"
I think that's enough.
Its the fact that Kabam would be forced to disclose any algorithmic drop rates that are influenced by spending patterns, age of account and other unknown to us factors.
That said, I also believe that virtual currency that is given away for free as a part of normal game play will protect Kabam from making this this disclosure. They will simply remove all direct for purchase crystals..
Thanks for posting this. From the article:
"While selecting a specific Hero is not possible, there are several in-game factors that determine the drop rates of Champions. Please know that these factors were created with player’s concerns and feedback for these features in mind. They were implemented to ensure that there is not only a maintained balance between the opportunity to obtain valued items, but the rarity and integrity of these items as well. "
That is not describing RNG. In fact it is describing the exact opposite of RNG. I do not think they would have to reveal that to Apple especially on a 4* crystal since the only promise they make is providing a 4* champ. But to those of you saying it is all random and not manipulated should be eating your words
Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random.
I believe that this is what Mike is being told. He is being honest to the best of his knowledge. "several in-game factors that determine the drop rates of Champions..." is certainly stating otherwise. This is not referencing types of crystals as "in game" factors. This is something else entirely.
True, nonetheless there is no clear answer to what in-game factors mean. It doesn't say anything with regards to specific crystal opened as you suggest.
Also, did my previous post get deleted? Is posting a ss of the conversation with support against the forum rules?