Unable to chain Voodoo's SP2 with combo [Under Investigation]
Bhageera
Member Posts: 10
Lately I have been unable to chain Voodoo's SP2 with a 5 hit combo. It happens rarely ~ 10% of the times.
Actual Behavior: Opponent blocks the SP2.
Expected Behavior: Should be able to chain a special with a combo if you are ending the combo with a medium attack and fire off the special instantly.
Game Mode : Story Quest, AW (Do not use him in any other mode so cannot comment on them)
Device : iPhone 6S
OS Version : iOS 11.2.1
Champions against whom I was able to see this behavior : Hulk, Venom
Additional notes : The 10% probability is increased to about 20% when the opponent is backed against the wall.
Actual Behavior: Opponent blocks the SP2.
Expected Behavior: Should be able to chain a special with a combo if you are ending the combo with a medium attack and fire off the special instantly.
Game Mode : Story Quest, AW (Do not use him in any other mode so cannot comment on them)
Device : iPhone 6S
OS Version : iOS 11.2.1
Champions against whom I was able to see this behavior : Hulk, Venom
Additional notes : The 10% probability is increased to about 20% when the opponent is backed against the wall.
Post edited by Kabam Wolf on
4
Comments
No problem Kabam Wolf, I use an IPhone 7. Like Bhageera said, this issue is inconsistent and does not occur often. It can also be avoided by chaining Dr. Voodoo's sp2 without finishing combos (L-L-L, L-M-L-L, M-L-L-L, etc). The biggest issue for me was when it occurred during Act 5.4 exploration, given the margin for error with content of that difficulty.
You will be able to reproduce this in harder contents like Act 5 and Uncollected Event Quest.
This is all part of the quick recovery AI “Issue”.
I am also having trouble linking Mordo SP2 after 4 hit combo and he sometimes does not block after a 5 hit combo cuz AI will immediately hit me right after the combo.
@Kabam Wolf See the 7:12-7:14 mark of this video for an example of what this post is referring to
It's nice to see the admit that vodoo is getting another look and some of his issues are being fixed but guess we'll see how long they will take since some bugs are months to years old which is just sad
https://forums.playcontestofchampions.com/en/discussion/48924/voodoo-sp2-is-not-connecting-after-5-hits-combo-ended-with-medium-video-included-update-17-0#latest
I hope this will help
Since then Dr. Voodoo's sp2 bug has either gotten worse, or AI recovery time or difficulty has been modified. It used to be possible to avoid this bug by chaining Dr. Voodoo's after a few combo hits instead of full combos, but that is no longer the case:
https://www.youtube.com/watch?v=bBtCeIeOHQA
The above video was taken from a recent alliance war. The video shows an AW Medusa boss parrying Dr. Voodoo's sp2 after 2 combo hits. Before only full combos weren't safe to use, now all combos are not safe to use.
@Kabam Wolf Have you heard any updates on this since you last said the team would be notified?
This bug has gotten worse:
https://youtu.be/bBtCeIeOHQA
Actual Behavior: AI recovery time is exceedingly fast, prevents special attacks from being chained during and after combos
Expected Behavior: Should be able to chain a special attack both mid-combo and post-combo without the special attack being blocked/parried
Game Mode : Alliance War, though Dr. Voodoo's sp2 is still blocked after full combos (MLLLM, MLLLL, LLLMM, etc.) in game modes with high difficulty (Alliance War, Uncollected Event Quest, Infinity Dungeons 5 & 6)
Device : iPhone 7
OS Version : iOS 11.2.1
MCOC Version: 18.0.1
Champions against whom I was able to see this behavior : Medusa (special attack blocked mid-combo), Dormammu/Loki/Iceman/Mephisto/Crossbones/many more (special attack blocked post-combo)
Additional notes : This bug has become worse, the last update on whether a fix was in the works was nearly 4 months ago
Sorry to keep you waiting on this. We have not received any further updates on this yet, but I will poke the team to ensure that this is brought up again.
Again, sorry for the delay on responding here.
I just had the same issue happen fighting Carnage in Act 5.1.1 He's so quick now that he can react in between the fifth hit of the combo and the start of the sp2.
It's simply a function of KABAM increasing the AI speed so much in the last several updates. The AI is so fast now many of the animations don't even finish before they're onto the next move. They want to find a solution that keeps things super hard for us but rectifies this single issue, which I don't think they will be able to do.
Good times...
You are correct... The AI recovery time is the overall issue which there's been a thread about it, and other bugs for months now.