Adding higher potency alliance pots and making them unit only
Worknprogress
Member Posts: 7,233 ★★★★★
Cant say I'm surprised but it's still pretty disappointing to see honestly. Instead of just increasing potion potency like you did with questing, adding higher level potions but require using units for them is pretty lame
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Looks like it is unit only, unless they play to also have them in both places?
We obviously don't have much in the way of details so if we get some clarification here or a forum announcement and breakdown soon that would be great
And ponder reasons for the initial reaction from players on this thread (and most chats), which suggests the consensus expectation is that these will be Unit buys.
Dr. Zola
2) Hopefully these AW specific boosts last the ENTIRE attack phase.
However, this update does absolutely nothing to change the fact that the items available for glory are still not at reasonable/updated level for the current state of the game. Nothing in this update fixes that particular issue. It still ignores it. And I predict it will leave many players with a bad feeling about it. Personally, I think the best solution to raise enthusiastic participation in AW is simply to make the rewards something to be excited about. Then, one can make a personal decision as to whether spending units on the game mode is a good value for them.
I will look for info on the potency of each.
Dr. Zola
Alliance potions have needed an overhaul for a very long time. It currently costs around 5/6 lv4 potions to heal a R5 champion to full health - assuming you're not boosted - which costs a minimum of 1300 glory, again assuming you're buying one potion/day, rather than multiple.
If the revives and potions were changed to be % based rather than flat numbers they would stay relevant for longer and would interact with boosts without being a massive rip off. As R3 6* become more accessible to players, especially the top 1% who are going to be getting access to their first R3 in the next 6 months or so I dread to think how much it's going to cost to heal up a R3 champion.
Outside of the top ½ of masters bracket who can get through T1 wars and only drop a couple of deaths across the whole of the alliance/war you're making people choose between game modes which cannot be good design.
I'm just glad we don't care about war or I couldn't afford it
Maybe they didn't do what you wanted, and maybe they didn't do enough in this area, but this seems to be an irrational complaint. I think most people would rationally say that the potions that cost units should be more powerful than the ones that cost glory. Whatever units you're spending now on potions, you're going to be spending fewer units now. How does this gain Kabam any more cash?
This seems to be a step in the right direction at least, but why should Kabam bother doing anything if an unambiguously positive step is seen as just a cash grab, a move that cannot *possibly* gain them any more cash?
You remove the T4B and T4CC from rank rewards in AQ. So now they need to come from glory.
Your solution to that (since some of us complained we use glory for potions) is to offer potions for units so you free our glory to use on resources?
As I said in the first AQ announcement. I don’t like it.